Did I make my game too hard? Looking for feedback.

Regarding game balance...

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Hey guys! Thanks to everyone that's played "Poisoned Palace" so far! I really appreciate all the ratings and feedback thus far. Several people have found the game too hard. If this is the case, this was certainly not on purpose! If you have time a minute, please play it (it's HTML5) and let me know how you feel about the difficulty! Was it too hard? If so, what made it hard? Whether it's because of too many enemies swarming around you or the platforming jumps too tough to make, I'd like to know about it! Thanks for the valuable feedback-- I'm proud of my game but want to make sure the user experience is balanced and enjoyable. It seems to be one of the hardest things to do in game dev, especially in a game with RPG elements like this one. This Ludum Dare has been my first, and it's been so much fun! Thanks to everyone in the community for being amazing. Cheers!

https://youtu.be/1_2j-22Qkb4

Play and rate:

https://ldjam.com/events/ludum-dare/42/poisoned-palace

Please comment with a link to your game, I'll play and rate it, too!