{"author_link":"\/users\/mza","author_name":"MZA","author_uid":"mza","comments":[],"epoch":1535151106,"event":"LD42","format":"md","ldjam_node_id":118399,"likes":6,"metadata":{"p_key":"121518","p_author":"MZA","p_authorkey":"1050407","p_urlkey":"337553","p_title":"A Ton of new Updates for Bunny Bazooka - Post-Jam Version","p_cat":"LDJam ","p_event":"LD42","p_time":"1535151106","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1050407","us_name":"MZA","us_username":"mza","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":7,"author":50407,"body":"![Logo_MajorUpdate.png](\/\/\/raw\/7e4\/c\/z\/1a721.png)\n\n### Want to play it: https:\/\/ldjam.com\/events\/ludum-dare\/42\/bunny-bazooka\n\n- **Camera always follows player.** This means controls are less confusing.\n- **Shorter levels** to begin with. No boring long levels.\n- **Level progression** GUI\n\n![Unity_2018-08-23_23-13-19.png](\/\/\/raw\/7e4\/c\/z\/1a722.png)\n\n- Smoke now instantiated behind player. This ensures that you see the player at all times.\n- Suttle smoke effect on enemy impact\n\n![Suttle Smoke effect.gif](\/\/\/raw\/7e4\/c\/z\/1a723.gif)\n\n- Adjusted many **sound effects** pitch and volume to make them less repetetive\n- **Meteors are breakable**\n\n![Meteors break.gif](\/\/\/raw\/7e4\/c\/z\/1a724.gif)\n\n- What goes around comes around. **Bazookas can hit you** know and they linger on longer.\n\n![bullets Hurt.gif](\/\/\/raw\/7e4\/c\/z\/1a725.gif)\n\n- The unlimited jumping mechanic was a bug but its useful to traverse the little planet. Therefore, when you double tap space, you shoot a bazooka downwards and it propels you up... and I couldnt fix the bug XD\n\n- There is a damaging asteroid belt circling the planet. This is to stop you spamming space :P\n\n![aerial.gif](\/\/\/raw\/7e4\/c\/z\/1a726.gif)\n\n### People rejoice. Screenshake was the no. 1 issue with this game. So I toned it down LOL.\n\n### Want to play it: https:\/\/ldjam.com\/events\/ludum-dare\/42\/bunny-bazooka","comments":0,"created":"2018-08-24T22:32:19Z","files":[],"files-timestamp":0,"id":118399,"love":6,"love-timestamp":"2018-08-25T13:58:26Z","meta":[],"modified":"2018-08-25T13:58:26Z","name":"A Ton of new Updates for Bunny Bazooka - Post-Jam Version","node-timestamp":"2018-08-24T22:51:46Z","parent":102470,"parents":[1,5,9,97793,102470],"path":"\/events\/ludum-dare\/42\/bunny-bazooka\/a-ton-of-new-updates-for-bunny-bazooka-post-jam-version","published":"2018-08-24T22:51:46Z","scope":"public","slug":"a-ton-of-new-updates-for-bunny-bazooka-post-jam-version","subsubtype":"","subtype":"","type":"post","version":354735},"node_metadata":{"n_key":"118399","n_urlkey":"337553","n_parent":"102470","n_path":"\/events\/ludum-dare\/42\/bunny-bazooka\/a-ton-of-new-updates-for-bunny-bazooka-post-jam-version","n_slug":"a-ton-of-new-updates-for-bunny-b","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"50407","n_created":"1535149939","n_modified":"1535205506","n_version":"354735","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/bunny-bazooka\/a-ton-of-new-updates-for-bunny-bazooka-post-jam-version","text":"![Logo_MajorUpdate.png](\/\/\/raw\/7e4\/c\/z\/1a721.png)\n\n### Want to play it: https:\/\/ldjam.com\/events\/ludum-dare\/42\/bunny-bazooka\n\n- **Camera always follows player.** This means controls are less confusing.\n- **Shorter levels** to begin with. No boring long levels.\n- **Level progression** GUI\n\n![Unity_2018-08-23_23-13-19.png](\/\/\/raw\/7e4\/c\/z\/1a722.png)\n\n- Smoke now instantiated behind player. This ensures that you see the player at all times.\n- Suttle smoke effect on enemy impact\n\n![Suttle Smoke effect.gif](\/\/\/raw\/7e4\/c\/z\/1a723.gif)\n\n- Adjusted many **sound effects** pitch and volume to make them less repetetive\n- **Meteors are breakable**\n\n![Meteors break.gif](\/\/\/raw\/7e4\/c\/z\/1a724.gif)\n\n- What goes around comes around. **Bazookas can hit you** know and they linger on longer.\n\n![bullets Hurt.gif](\/\/\/raw\/7e4\/c\/z\/1a725.gif)\n\n- The unlimited jumping mechanic was a bug but its useful to traverse the little planet. Therefore, when you double tap space, you shoot a bazooka downwards and it propels you up... and I couldnt fix the bug XD\n\n- There is a damaging asteroid belt circling the planet. This is to stop you spamming space :P\n\n![aerial.gif](\/\/\/raw\/7e4\/c\/z\/1a726.gif)\n\n### People rejoice. Screenshake was the no. 1 issue with this game. So I toned it down LOL.\n\n### Want to play it: https:\/\/ldjam.com\/events\/ludum-dare\/42\/bunny-bazooka","title":"A Ton of new Updates for Bunny Bazooka - Post-Jam Version","wayback_source":[]}