{"author_link":"\/users\/firesplash-entertainment","author_name":"Firesplash Entertainment","author_uid":"firesplash-entertainment","comments":[],"epoch":1534977220,"event":"LD42","format":"md","ldjam_node_id":118245,"likes":1,"metadata":{"p_key":"121433","p_author":"Firesplash Entertainment","p_authorkey":"1075076","p_urlkey":"337468","p_title":"We just uploaded aPost-JAM-Version of MazeCrusher...","p_cat":"LDJam ","p_event":"LD42","p_time":"1534977220","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1075076","us_name":"Firesplash Entertainment","us_username":"firesplash-entertainment","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":10,"author":75076,"body":"...where we did a lot of fixes and changes!\nWe changed the scoring-algorhitm and implemented lives instead of negative score.\nIf you toiuch enemies more than two times - game is over.\n\nOh and we refined the enemy waves a bit. Less enemies per wave in the end and more time to kill the enemies.\nThat makes on one hand less stress - on the other hand more difficulty as you might have to plan better to not get stuck in the \"late game\".\n\nWill you now be able to reach thy mystery maze number 3?\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/42\/maze-crasher","comments":0,"created":"2018-08-22T22:30:43Z","files":[],"files-timestamp":0,"id":118245,"love":1,"love-timestamp":"2018-08-23T05:48:47Z","meta":[],"modified":"2018-08-23T05:48:47Z","name":"We just uploaded aPost-JAM-Version of MazeCrusher...","node-timestamp":"2018-08-22T22:33:40Z","parent":98464,"parents":[1,5,9,97793,98464],"path":"\/events\/ludum-dare\/42\/maze-crasher\/we-just-uploaded-apost-jam-version-of-mazecrusher","published":"2018-08-22T22:33:40Z","scope":"public","slug":"we-just-uploaded-apost-jam-version-of-mazecrusher","subsubtype":"","subtype":"","type":"post","version":354131},"node_metadata":{"n_key":"118245","n_urlkey":"337468","n_parent":"98464","n_path":"\/events\/ludum-dare\/42\/maze-crasher\/we-just-uploaded-apost-jam-version-of-mazecrusher","n_slug":"we-just-uploaded-apost-jam-versi","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"75076","n_created":"1534977043","n_modified":"1535003327","n_version":"354131","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/maze-crasher\/we-just-uploaded-apost-jam-version-of-mazecrusher","text":"...where we did a lot of fixes and changes!\nWe changed the scoring-algorhitm and implemented lives instead of negative score.\nIf you toiuch enemies more than two times - game is over.\n\nOh and we refined the enemy waves a bit. Less enemies per wave in the end and more time to kill the enemies.\nThat makes on one hand less stress - on the other hand more difficulty as you might have to plan better to not get stuck in the \"late game\".\n\nWill you now be able to reach thy mystery maze number 3?\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/42\/maze-crasher","title":"We just uploaded aPost-JAM-Version of MazeCrusher...","wayback_source":[]}