{"author_link":"\/users\/kruemelkeksfan","author_name":"kruemelkeksfan","author_uid":"kruemelkeksfan","comments":[],"epoch":1534729789,"event":"LD42","format":"md","ldjam_node_id":117929,"likes":0,"metadata":{"p_key":"121237","p_author":"kruemelkeksfan","p_authorkey":"1012370","p_urlkey":"337272","p_title":"First Post-LD Version out","p_cat":"LDJam ","p_event":"LD42","p_time":"1534729789","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1012370","us_name":"kruemelkeksfan","us_username":"kruemelkeksfan","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":5,"author":12370,"body":"I finally managed to iron out some problems of our rushed game this week. Mostly I've reworked the camera controls, which are a lot different now, but still kind of quirky in my opinion. If any of you guys has time to test it out a bit and give some feedback, it would be appreciated. Furthermore I've spend 2 days in adding waves, which was totally necessary and 2 hours in a basic menu. At least we have a \"Quit\"-Button now...\nI've also tweaked some balancing and added some much needed output (like building costs and error messages, which tell you why things can't be build). I think, that the game is now in a playable, though still far, far from finished state.\n\nVersion 0.3 can be downloaded here:\nhttps:\/\/github.com\/kruemelkeksfan\/WetFeet\/tree\/master\/Release_0.3\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/42\/wetfeet\n![wf3.png](\/\/\/raw\/250\/3\/z\/1a4a8.png)","comments":0,"created":"2018-08-20T01:20:57Z","files":[],"files-timestamp":0,"id":117929,"love":0,"meta":[],"modified":"2018-08-22T10:02:23Z","name":"First Post-LD Version out","node-timestamp":"2018-08-22T10:02:23Z","parent":114967,"parents":[1,5,9,97793,114967],"path":"\/events\/ludum-dare\/42\/wetfeet\/first-post-ld-version-out","published":"2018-08-20T01:49:49Z","scope":"public","slug":"first-post-ld-version-out","subsubtype":"","subtype":"","type":"post","version":353854},"node_metadata":{"n_key":"117929","n_urlkey":"337272","n_parent":"114967","n_path":"\/events\/ludum-dare\/42\/wetfeet\/first-post-ld-version-out","n_slug":"first-post-ld-version-out","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"12370","n_created":"1534728057","n_modified":"1534932143","n_version":"353854","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/wetfeet\/first-post-ld-version-out","text":"I finally managed to iron out some problems of our rushed game this week. Mostly I've reworked the camera controls, which are a lot different now, but still kind of quirky in my opinion. If any of you guys has time to test it out a bit and give some feedback, it would be appreciated. Furthermore I've spend 2 days in adding waves, which was totally necessary and 2 hours in a basic menu. At least we have a \"Quit\"-Button now...\nI've also tweaked some balancing and added some much needed output (like building costs and error messages, which tell you why things can't be build). I think, that the game is now in a playable, though still far, far from finished state.\n\nVersion 0.3 can be downloaded here:\nhttps:\/\/github.com\/kruemelkeksfan\/WetFeet\/tree\/master\/Release_0.3\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/42\/wetfeet\n![wf3.png](\/\/\/raw\/250\/3\/z\/1a4a8.png)","title":"First Post-LD Version out","wayback_source":[]}