{"author_link":"\/users\/cottontshirtz","author_name":"cottontshirtz","author_uid":"cottontshirtz","comments":[],"epoch":1534171532,"event":"LD42","format":"md","ldjam_node_id":113497,"likes":1,"metadata":{"p_key":"119315","p_author":"cottontshirtz","p_authorkey":"1011109","p_urlkey":"335341","p_title":"Well, that wasn't a good time","p_cat":"LDJam ","p_event":"LD42","p_time":"1534171532","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1011109","us_name":"cottontshirtz","us_username":"cottontshirtz","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":6,"author":11109,"body":"After fighting dumb concurrency issues all weekend I'm going to call it. The resulting code works quite well (despite being more convoluted than a Kojima plotline), but it almost entirely lacks features that make it a game. You can't do anything but move the camera and admire that the nothing that you can do is at a pretty solid 60fps (occasional stutter due to GC though). I don't plan on uploading anything, though I may work on it for a while longer to get a real game out of it. Maybe I can trick people into reviewing it some other time.","comments":0,"created":"2018-08-13T14:09:29Z","files":[],"files-timestamp":0,"id":113497,"love":1,"love-timestamp":"2018-08-13T15:01:33Z","meta":[],"modified":"2018-08-13T19:04:54Z","name":"Well, that wasn't a good time","node-timestamp":"2018-08-13T19:04:54Z","parent":100142,"parents":[1,5,9,97793,100142],"path":"\/events\/ludum-dare\/42\/$100142\/well-that-wasnt-a-good-time","published":"2018-08-13T14:45:32Z","scope":"public","slug":"well-that-wasnt-a-good-time","subsubtype":"","subtype":"","type":"post","version":328923},"node_metadata":{"n_key":"113497","n_urlkey":"335341","n_parent":"100142","n_path":"\/events\/ludum-dare\/42\/$100142\/well-that-wasnt-a-good-time","n_slug":"well-that-wasnt-a-good-time","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"11109","n_created":"1534169369","n_modified":"1534187094","n_version":"328923","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/$100142\/well-that-wasnt-a-good-time","text":"After fighting dumb concurrency issues all weekend I'm going to call it. The resulting code works quite well (despite being more convoluted than a Kojima plotline), but it almost entirely lacks features that make it a game. You can't do anything but move the camera and admire that the nothing that you can do is at a pretty solid 60fps (occasional stutter due to GC though). I don't plan on uploading anything, though I may work on it for a while longer to get a real game out of it. Maybe I can trick people into reviewing it some other time.","title":"Well, that wasn't a good time","wayback_source":[]}