{"author_name":"hunttis","cat":"LD #34","comments":[],"epoch":1449878580,"likes":1,"metadata":{"p_key":"11890","p_author":"hunttis","p_authorkey":"41000","p_urlkey":"47137","p_title":"I\u2019m so in","p_cat":"LD #34","p_event":"LD34","p_time":"1449878580","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"41000","us_name":"hunttis","us_username":"\/author\/hunttis\/","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Been waiting for this for months \ud83d\ude00<\/p>\n <p>Super happy Ludum dare is upon us again. Will find out the theme when I wake up tomorrow (weird Finnish timezones), but I don&#8217;t mind. I&#8217;ll have plenty of time to.. panic, rush, panic some more, make terrifying coder graphics and so on \ud83d\ude00<\/p>\n <p>Going with:<\/p>\n <ul>\n <li>Game Engine: Phaser (JS)<\/li>\n <li>Graphics: Sprite Something, Seashore, Pixen<\/li>\n <li>Sounds: Bxfr and maybe something else? Any tips?<\/li>\n <li>Music: All the music soft I have on my ipad.. Figure, Garageband, Take, Nodebeat. Hopefully will have some rhythmic bleeps in the game.<\/li>\n <\/ul>","time":"December 11th, 2015 7:03 pm","title":"I\u2019m so in"}