{"author_link":"\/users\/jiri-hysek","author_name":"Jiri Hysek","author_uid":"jiri-hysek","comments":[],"epoch":1534060813,"event":"LD42","format":"md","ldjam_node_id":111231,"likes":6,"metadata":{"p_key":"118245","p_author":"Jiri Hysek","p_authorkey":"1049442","p_urlkey":"334261","p_title":"Morning of day 2..","p_cat":"LDJam ","p_event":"LD42","p_time":"1534060813","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1049442","us_name":"Jiri Hysek","us_username":"jiri-hysek","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":13,"author":49442,"body":"Hey jammers,\n\nI'm making a kind of game I wanted to make for some time. It's definitely overscoped for 48h jam but I have really great time making it. Regardles of the state of final game I'm already happy with it. \n\nI am making turn based strategy (\"into the breach\" style) with procedurally generated terrain, with 3 different unit types and simple AI opponent. Gameplay is mixed with battle royale games - combat area is shrinking over time so you are running out of space soon. Crazy idea for 2 day jam. But progress looks promissing:\n\n![day_1.gif](\/\/\/raw\/221\/c\/z\/15ccc.gif)\n\nToday's plan - make all animations, make sounds, decide about art style, make graphics, polish, fix bugs and hopefully make music.. a ton of work, so let's get started! :coffee:","comments":0,"created":"2018-08-12T07:41:26Z","files":[],"files-timestamp":0,"id":111231,"love":6,"love-timestamp":"2018-08-12T15:00:39Z","meta":[],"modified":"2018-08-12T15:00:39Z","name":"Morning of day 2..","node-timestamp":"2018-08-12T08:35:14Z","parent":97803,"parents":[1,5,9,97793,97803],"path":"\/events\/ludum-dare\/42\/cartoon-tactics\/morning-of-day-2","published":"2018-08-12T08:00:13Z","scope":"public","slug":"morning-of-day-2","subsubtype":"","subtype":"","type":"post","version":312286},"node_metadata":{"n_key":"111231","n_urlkey":"334261","n_parent":"97803","n_path":"\/events\/ludum-dare\/42\/cartoon-tactics\/morning-of-day-2","n_slug":"morning-of-day-2","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"49442","n_created":"1534059686","n_modified":"1534086039","n_version":"312286","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/cartoon-tactics\/morning-of-day-2","text":"Hey jammers,\n\nI'm making a kind of game I wanted to make for some time. It's definitely overscoped for 48h jam but I have really great time making it. Regardles of the state of final game I'm already happy with it. \n\nI am making turn based strategy (\"into the breach\" style) with procedurally generated terrain, with 3 different unit types and simple AI opponent. Gameplay is mixed with battle royale games - combat area is shrinking over time so you are running out of space soon. Crazy idea for 2 day jam. But progress looks promissing:\n\n![day_1.gif](\/\/\/raw\/221\/c\/z\/15ccc.gif)\n\nToday's plan - make all animations, make sounds, decide about art style, make graphics, polish, fix bugs and hopefully make music.. a ton of work, so let's get started! :coffee:","title":"Morning of day 2..","wayback_source":[]}