{"author_link":"\/users\/blaclegi","author_name":"blaclegi","author_uid":"blaclegi","comments":[],"epoch":1534036646,"event":"LD42","format":"md","ldjam_node_id":110950,"likes":5,"metadata":{"p_key":"118091","p_author":"blaclegi","p_authorkey":"1000304","p_urlkey":"334105","p_title":"And that's a wrap on day 1.","p_cat":"LDJam ","p_event":"LD42","p_time":"1534036646","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1000304","us_name":"blaclegi","us_username":"blaclegi","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":1,"author":304,"body":"Got a load more done than I usually do today, so that's a good start :D. But now I think it's time I went and got some shut eye (so I'm wide and awake for when I inevitably sleep in tomorrow :\/ (well, technically today, but that's a by the by)).\n\nIn term's of tools I've been using C++\/OpenGL with my own custom written game engine - Gene. Tomorrow I plan to try to make music, which, despite my best efforts, I've never got around to doing, so that should be fun :D.\n\nAnyhow, he's a screenshot and good luck to you all :wave:\n\n![unknown.png](\/\/\/raw\/031\/z\/15b46.png)\n","comments":0,"created":"2018-08-12T01:13:37Z","files":[],"files-timestamp":0,"id":110950,"love":5,"love-timestamp":"2018-08-12T03:20:48Z","meta":[],"modified":"2018-08-12T03:20:48Z","name":"And that's a wrap on day 1.","node-timestamp":"2018-08-12T01:17:26Z","parent":99104,"parents":[1,5,9,97793,99104],"path":"\/events\/ludum-dare\/42\/running-out-of-space-and-more-importantly-food\/and-thats-a-wrap-on-day-1","published":"2018-08-12T01:17:26Z","scope":"public","slug":"and-thats-a-wrap-on-day-1","subsubtype":"","subtype":"","type":"post","version":311210},"node_metadata":{"n_key":"110950","n_urlkey":"334105","n_parent":"99104","n_path":"\/events\/ludum-dare\/42\/running-out-of-space-and-more-importantly-food\/and-thats-a-wrap-on-day-1","n_slug":"and-thats-a-wrap-on-day-1","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"304","n_created":"1534036417","n_modified":"1534044048","n_version":"311210","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/running-out-of-space-and-more-importantly-food\/and-thats-a-wrap-on-day-1","text":"Got a load more done than I usually do today, so that's a good start :D. But now I think it's time I went and got some shut eye (so I'm wide and awake for when I inevitably sleep in tomorrow :\/ (well, technically today, but that's a by the by)).\n\nIn term's of tools I've been using C++\/OpenGL with my own custom written game engine - Gene. Tomorrow I plan to try to make music, which, despite my best efforts, I've never got around to doing, so that should be fun :D.\n\nAnyhow, he's a screenshot and good luck to you all :wave:\n\n![unknown.png](\/\/\/raw\/031\/z\/15b46.png)\n","title":"And that's a wrap on day 1.","wayback_source":[]}