{"author_link":"\/users\/seafishelle","author_name":"SeaFishelle","author_uid":"seafishelle","comments":[],"epoch":1534000267,"event":"LD42","format":"md","ldjam_node_id":109254,"likes":0,"metadata":{"p_key":"117237","p_author":"SeaFishelle","p_authorkey":"1093831","p_urlkey":"333248","p_title":"Progress Report: Courier Panic!","p_cat":"LDJam ","p_event":"LD42","p_time":"1534000267","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1093831","us_name":"SeaFishelle","us_username":"seafishelle","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":2,"author":93831,"body":"Okay, we've had a night! I worked on my art for a few hours and made a mockup. This morning, I'm working on building the game core itself in Godot.\n\n[ss+(2018-08-10+at+10.34.19).jpg](\/\/\/raw\/78e\/61\/z\/15864.jpg)\n\nI said that I'd be making randomly-generated worlds, but decided against it for time reasons. In fact, I feel like I spent way too much time on the art. \n\nThe musician on my team has made a really cool music loop. I like it, but he wanted to add some more stuff to it. He's now working on some SFX and he's even got some engine sounds we can tweak!\n\nhttps:\/\/www.dropbox.com\/s\/vyujq7d4nrw57ja\/LD42%20-%20Main%20Theme%201%20%28Rough%29.wav?dl=0\n\nWorking today as hard as I can. I want a game done.","comments":0,"created":"2018-08-11T04:31:00Z","files":[],"files-timestamp":0,"id":109254,"love":0,"meta":[],"modified":"2018-08-11T15:11:07Z","name":"Progress Report: Courier Panic!","node-timestamp":"2018-08-11T15:11:07Z","parent":105145,"parents":[1,5,9,97793,105145],"path":"\/events\/ludum-dare\/42\/courier-panic\/progress-report-courier-panic","published":"2018-08-11T15:11:07Z","scope":"public","slug":"progress-report-courier-panic","subsubtype":"","subtype":"","type":"post","version":308898},"node_metadata":{"n_key":"109254","n_urlkey":"333248","n_parent":"105145","n_path":"\/events\/ludum-dare\/42\/courier-panic\/progress-report-courier-panic","n_slug":"progress-report-courier-panic","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"93831","n_created":"1533961860","n_modified":"1534000267","n_version":"308898","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/courier-panic\/progress-report-courier-panic","text":"Okay, we've had a night! I worked on my art for a few hours and made a mockup. This morning, I'm working on building the game core itself in Godot.\n\n[ss+(2018-08-10+at+10.34.19).jpg](\/\/\/raw\/78e\/61\/z\/15864.jpg)\n\nI said that I'd be making randomly-generated worlds, but decided against it for time reasons. In fact, I feel like I spent way too much time on the art. \n\nThe musician on my team has made a really cool music loop. I like it, but he wanted to add some more stuff to it. He's now working on some SFX and he's even got some engine sounds we can tweak!\n\nhttps:\/\/www.dropbox.com\/s\/vyujq7d4nrw57ja\/LD42%20-%20Main%20Theme%201%20%28Rough%29.wav?dl=0\n\nWorking today as hard as I can. I want a game done.","title":"Progress Report: Courier Panic!","wayback_source":[]}