One more hour
Done some last minute learning of Affinity Designer. Ain't gonna make anything too pretty, but I think I can generate some sprites that are not god awful now and, what's most important, mine. Now, animating characters... Thaaat's going to be a different story.
So, what's your opinion? What's better for a newcomer to graphics throw themselves in, some in Unity tool like Anima2D or go out with Spriter Pro?
I just realized I've barely done research about GarageBand in the meantime. Gaah. This game jam is going to be a clusterfuck.
I know I can just go out and get some assets - but I want to make fully my own game, even if it means not making a really good end product by the end of the jam. I'm comfortable with just sending the game with placeholders if it comes down to it, really.
It's been too long since I've actually sat down and made a game from scratch. Am I taking too many unknowns? Probably. I've barely ever made 2D games, I've never done graphics, and I've certainly never scratched music.
Still, let's go. Let's have a good one. :)