{"author_link":"\/users\/duke1102","author_name":"duke1102","author_uid":"duke1102","comments":[],"epoch":1533931441,"event":"LD42","format":"md","ldjam_node_id":107400,"likes":3,"metadata":{"p_key":"116708","p_author":"duke1102","p_authorkey":"1003234","p_urlkey":"332715","p_title":"Just a bit over 2 hours before the fun starts!","p_cat":"LDJam ","p_event":"LD42","p_time":"1533931441","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1003234","us_name":"duke1102","us_username":"duke1102","event_start":"1533859200","event_key":"73","event_name":"LD 42"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD42","removed_author":false},"_superparent":97793,"_trust":1,"author":3234,"body":"Not too long until the theme gets revealed.  \nI want to take this opportunity to talk a little about the final **-1\/0\/+1 votes** I made.  \n\n> **Legend: \ud83d\udc4d = +1     \ud83d\udc4e = -1**\n\n- **Running out of space** \ud83d\udc4e\nI dunno, I think this would lead to a lot of inventory management games.\n- **Night is coming** \ud83d\udc4e\nI think this kind of theme is overdone.\n- **Decay** \ud83d\udc4e\nWouldn't know what to make of this.\n- **Safe in the dark** \ud83d\udc4e\nHm, could either lead to interesting stealth mechanic games or common light\/shadow puzzles.\n- ***Fragile*** \ud83d\udc4d\nI think this one has potential. *Fragile* is something you can bend a lot, be it phyiscal things that easily break or even the mind of a human being.\n- **You are the final boss** \ud83d\udc4e\nAs of right now I can't think of any fun and manageable gameplay for this.\n- **Evolve** \ud83d\udc4e\nReally?\n- **Light is key** \ud83d\udc4e\nThe same as with *Safe in the dark* - would lead to a lot of light based puzzlers.\n- ***Death is useful*** \ud83d\udc4d\nAnother fun theme you can bend the definition towards ones liking.\n- ***Two points of view*** \ud83d\udc4d\nThis makes me think of some interesting gameplay mechanics with having different camera angles or even 2 player controlled characters.\n- **Dying planet** \ud83d\udc4e\nUh.\n- **It's spreading** \ud83d\udc4e\nWhat is spreading? Marmelade on a bun?\n- ***3 Rules*** \ud83d\udc4d\nYou do not talk about fight club. You do not talk about fight club. You do not... wait, what? How about breaking the rules?\n- **One enemy only** \ud83d\udc4e\nNot sure how to feel about this exactly.\n- **One minute** \ud83d\udc4e\nMeh, way too generic for my liking.\n- **You control the environment, not player** \ud83d\udc4e\nWhile it could be a fun theme, I also think it would result in lots of generic puzzle games.  \n\nOkay. You probably think a lot different on most themes than I do, but what should I say... that's life and humans for you. Whatever theme gets picked in the end, I'm sure I will come up with a fun and feasible game concept to build within 48 hours. So will you! <3","comments":1,"comments-timestamp":"2018-08-10T20:15:21Z","created":"2018-08-10T19:45:15Z","files":[],"files-timestamp":0,"id":107400,"love":3,"love-timestamp":"2018-08-10T20:29:19Z","meta":[],"modified":"2018-08-10T20:29:19Z","name":"Just a bit over 2 hours before the fun starts!","node-timestamp":"2018-08-10T20:06:42Z","parent":100594,"parents":[1,5,9,97793,100594],"path":"\/events\/ludum-dare\/42\/$100594\/just-a-bit-over-2-hours-before-the-fun-starts","published":"2018-08-10T20:04:01Z","scope":"public","slug":"just-a-bit-over-2-hours-before-the-fun-starts","subsubtype":"","subtype":"","type":"post","version":303464},"node_metadata":{"n_key":"107400","n_urlkey":"332715","n_parent":"100594","n_path":"\/events\/ludum-dare\/42\/$100594\/just-a-bit-over-2-hours-before-the-fun-starts","n_slug":"just-a-bit-over-2-hours-before-t","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3234","n_created":"1533930315","n_modified":"1533932959","n_version":"303464","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/42\/$100594\/just-a-bit-over-2-hours-before-the-fun-starts","text":"Not too long until the theme gets revealed.  \nI want to take this opportunity to talk a little about the final **-1\/0\/+1 votes** I made.  \n\n> **Legend: \ud83d\udc4d = +1     \ud83d\udc4e = -1**\n\n- **Running out of space** \ud83d\udc4e\nI dunno, I think this would lead to a lot of inventory management games.\n- **Night is coming** \ud83d\udc4e\nI think this kind of theme is overdone.\n- **Decay** \ud83d\udc4e\nWouldn't know what to make of this.\n- **Safe in the dark** \ud83d\udc4e\nHm, could either lead to interesting stealth mechanic games or common light\/shadow puzzles.\n- ***Fragile*** \ud83d\udc4d\nI think this one has potential. *Fragile* is something you can bend a lot, be it phyiscal things that easily break or even the mind of a human being.\n- **You are the final boss** \ud83d\udc4e\nAs of right now I can't think of any fun and manageable gameplay for this.\n- **Evolve** \ud83d\udc4e\nReally?\n- **Light is key** \ud83d\udc4e\nThe same as with *Safe in the dark* - would lead to a lot of light based puzzlers.\n- ***Death is useful*** \ud83d\udc4d\nAnother fun theme you can bend the definition towards ones liking.\n- ***Two points of view*** \ud83d\udc4d\nThis makes me think of some interesting gameplay mechanics with having different camera angles or even 2 player controlled characters.\n- **Dying planet** \ud83d\udc4e\nUh.\n- **It's spreading** \ud83d\udc4e\nWhat is spreading? Marmelade on a bun?\n- ***3 Rules*** \ud83d\udc4d\nYou do not talk about fight club. You do not talk about fight club. You do not... wait, what? How about breaking the rules?\n- **One enemy only** \ud83d\udc4e\nNot sure how to feel about this exactly.\n- **One minute** \ud83d\udc4e\nMeh, way too generic for my liking.\n- **You control the environment, not player** \ud83d\udc4e\nWhile it could be a fun theme, I also think it would result in lots of generic puzzle games.  \n\nOkay. You probably think a lot different on most themes than I do, but what should I say... that's life and humans for you. Whatever theme gets picked in the end, I'm sure I will come up with a fun and feasible game concept to build within 48 hours. So will you! <3","title":"Just a bit over 2 hours before the fun starts!","wayback_source":[]}