{"author_name":"whendricso","cat":"LD #34","comments":[],"epoch":1449888360,"likes":0,"metadata":{"p_key":"11636","p_author":"whendricso","p_authorkey":"36397","p_urlkey":"46878","p_title":"Time to Sleep On It","p_cat":"LD #34","p_event":"LD34","p_time":"1449888360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"36397","us_name":"whendricso","us_username":"whendricso","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Ludum Dare always starts at 9 p.m. for me. It&#8217;s usually a great time, but lately I have been switching to a &#8220;normal&#8221; sleep schedule. Since I&#8217;m pretty beat, I&#8217;ll sleep on it. Having two themes this time makes the decision process quite a lot easier, but most of my competitors will have about a 9-10 hour head start while I&#8217;m recharging.<\/p>\n <p>&nbsp;<\/p>\n <p>This is probably a really good thing for me, though. I expect a lot of people will be worn out when I wake up around 6 a.m. tomorrow morning, and I will have a chance to read updates and see what was made whilst I slept. Hopefully this will give me some idea of what direction *not* to go in, and help me grow a more novel idea.<\/p>\n <p>&nbsp;<\/p>\n <p>In the morning, my list looks something like:<\/p>\n <ol>\n <li>Research: I&#8217;m going to spend 30 minutes researching &amp; learning what other people are doing, so I can move in a more unique direction. Grass Simulator 2015 anyone?<\/li>\n <li>Brainstorming: I will then spend some time, but no more than 90 minutes, brainstorming a game I can make with my current tool set, fitting the theme, and fun in 6 hours or less.<\/li>\n <li>I&#8217;ll take a short break, probably around 30-90 minutes, so I can be fresh and ready when it&#8217;s time to hammer on my keyboard.<\/li>\n <li>Bulk development: Next step is actually hacking out the rough prototype. I want to create something more substantial than the 10-15 minutes of gameplay I made for my last Ludum Dare entry. Depending on the design, I&#8217;ll either need to make a win condition absent\/mathematically impossible, or have highly variable and mostly procedurally-generated content. The second option sounds like a ton of fun, but I&#8217;ll need something that I can hack out in a couple of hours as I&#8217;ll need a lot of time for hashing out the mechanics. I will also put together some really basic (and I mean, really, really basic) sound and if I have time music but if not, perhaps just a basic percussion loop.<\/li>\n <li>Respite: After bulk development, I intend to take the rest of the day off, so I can be fully refreshed on the last day of the compo<\/li>\n <li>Polish: All those minute settings, fixes, bug-smashing, levels adjustment, etc will be given an entire day this time. Last time I tried Ludum Dare, I didn&#8217;t give myself enough time for this and ended up pulling the game completely. To avoid that happening again, I want to have the majority of my resources dedicated to polishing.<\/li>\n <\/ol>\n <p>&nbsp;<\/p>\n <p>And that&#8217;s it, by the time I&#8217;m done with this, it will be getting late. I do expect about 3-4 hours of buffer between the time I complete my work and the submission deadline, but as we all well know that buffer usually gets eaten up pretty fast.<\/p>\n <p>&nbsp;<\/p>\n <p>And that pretty much sums it all up. I can&#8217;t wait to see what everyone makes, it&#8217;s always so much fun to play other people&#8217;s games and see what can really be done in such a short time.<\/p>\n <p>Cheers, and happy coding!<\/p>\n <p>-Will<\/p>","time":"December 11th, 2015 9:46 pm","title":"Time to Sleep On It"}