The theme of the week is "Picky"
There's a lot of great themes in the slaughter! I'd also argue that most people who've posted their outcomes so far are much too critical - how can you say only 3% of these themes are good!
My criteria are:
It could work for an abstract game (e.g. block puzzles)
It could work for a non-abstract game (e.g. platformer)
It will inspire a wide range of games, rather than most people having the same handful of ideas
I would actually want to play these games (so, "Annoying Controls" is right out)
With those criteria, around 30% of themes are green for me. I'd encourage others to be a little more generous so it's an actual vote, rather than just luck which themes get selected enough among a group of incredibly picky people.
