Don't mind me.

It's been a crazy few months since the last (my first) jam and I'm not sure I'll even have a day to invest in this one--I'll be less than two weeks into a new job when it starts, so my brain may be fried and I may have let chores build up to fill my "free" time.

The main things I learned in LD41 (other than how amazingly supportive a community this is) were:

  1. Unity goes against my instincts because I learned programming in very simple dynamic languages. So LD42 will serve as my set motivator to dig into Godot. This'll be at least a couple hours in the next week to straighten out the basic workflow and see if it is any easier on my instincts than Unity.

  2. My finely aged Macbook Pro can't handle retopologizing sculpted models in Blender. So if I don't get a new computer, I needn't bother with Sculptris. Just gotta be okay with an at least slightly low-poly look.

If I can participate, my goal for this jam is to produce some mechanic (any customized code) that did not require me to step-by-step type along with a tutorial in order to avoid game-breaking bugs. Because LD41 was at least 60% painstakingly undoing any progress I tried to make without reference.

Engine: Godot or Unity

Sounds: Bosca Ceoil, Blue Yeti mic, Audacity

Graphics: Photoshop, Illustrator, Piskel

Models, texture maps, animations (if 3D): Blender