{"author_link": "/users/abductedplatypus", "author_name": "abductedPlatypus", "author_uid": "abductedplatypus", "comments": [], "epoch": 1532280493, "event": "LD42", "format": "md", "ldjam_node_id": 99101, "likes": 27, "metadata": {"p_key": "115671", "p_author": "abductedPlatypus", "p_authorkey": "1009467", "p_urlkey": "331636", "p_title": "Ratings Quality vs Quantity", "p_cat": "LDJam ", "p_event": "LD42", "p_time": "1532280493", "p_likes": "27", "p_comments": "0", "p_status": "WAYBACK", "us_key": "1009467", "us_name": "abductedPlatypus", "us_username": "abductedplatypus", "event_start": "1533859200", "event_key": "73", "event_name": "LD 42"}, "node": {"_collation": {"body_sanitizer": "TextUtils::SanitizeHTML via existing importer", "event": "LD42", "removed_author": false}, "_superparent": 97793, "_trust": 2, "author": 9467, "body": "Hey there! I have something I wanted to share since the \"THIS GAME HAS FEW RATING BUT STILL WON\"-controversy we had last LD (LD and controversies exist in symbiosis). It's not something I need a fix for or I want to point fingers. I just want to speak up about this, now - a bit later -, rather than during the anger of all people who would have loved to see another entry win this or that category. \n\nLast LD I didn't have much time to play a lot of games (LD has an effect on your productivity at school and work the days after), so I rated only 13 games in total. But I did give them a proper amount of feedback on each of the rating categories. I'm not saying that my ratings and reviews are better, but the developers seem to appreciated it a lot, and I even had some more in-depth conversations with some of the devs on the problems I pointed out, which I find both enjoyable and useful. In the same time I could probably have rated 100 games with just saying \"Great game, I enjoyed it a lot!\" and posting daily challenges (\"HELP ME GET TO 100 VOTES\") to attract people to my game. Again, if you want to do that, I won't stop you. I did it too once and, unfortunately, it helped immensely with the amount of ratings.\n\nBut me rating only a few games resulted in getting only slightly over 20 ratings. Which is fine, it's about twice as much as I gave. There is a system in place that gives me more ratings for my \"quality\" reviews. It's dependent on people liking good reviews, so if you see one, __even if you don't agree with everything, just give it a <3__ if you feel the writer put a lot of thought into it.\n\nThis is not my problem, though. The problem is that I got first place in Innovation. I was _really happy_ about that result, especially because I got so few ratings back. However people were _really angry_ that games with a bare minimum ratings got a first place. This made me feel _really sad_ about the result, even though I didn't feel most of my ratings were that out of place.\n\nThis kind of behaviour really makes me want to post a ton of ads and challenges, and spent the least amount of effort on rating games, just to get more ratings. Even though I think the learning process is the core of what Ludum Dare is, which I think requires __Quality feedback, rather than a large Quantity__ of it.\n\n\nI just wanted to say this, I don't think we need another controversial discussion. And as a training (sneaky sellout incoming) you hit that <3 if you like this post, even if you don't agree with it.", "comments": 4, "comments-timestamp": "2018-07-25T12:30:22Z", "created": "2018-07-22T16:50:54Z", "files": [], "files-timestamp": 0, "id": 99101, "love": 27, "love-timestamp": "2018-07-25T12:30:26Z", "meta": [], "modified": "2018-07-25T12:30:26Z", "name": "Ratings Quality vs Quantity", "node-timestamp": "2018-07-22T17:28:13Z", "parent": 99100, "parents": [1, 5, 9, 97793, 99100], "path": "/events/ludum-dare/42/$99100/ratings-quality-vs-quantity", "published": "2018-07-22T17:28:13Z", "scope": "public", "slug": "ratings-quality-vs-quantity", "subsubtype": "", "subtype": "", "type": "post", "version": 290852}, "node_metadata": {"n_key": "99101", "n_urlkey": "331636", "n_parent": "99100", "n_path": "/events/ludum-dare/42/$99100/ratings-quality-vs-quantity", "n_slug": "ratings-quality-vs-quantity", "n_type": "post", "n_subtype": "", "n_subsubtype": "", "n_author": "9467", "n_created": "1532278254", "n_modified": "1532521826", "n_version": "290852", "n_status": "WAYBACK"}, "source_url": "https://ldjam.com/events/ludum-dare/42/$99100/ratings-quality-vs-quantity", "text": "Hey there! I have something I wanted to share since the \"THIS GAME HAS FEW RATING BUT STILL WON\"-controversy we had last LD (LD and controversies exist in symbiosis). It's not something I need a fix for or I want to point fingers. I just want to speak up about this, now - a bit later -, rather than during the anger of all people who would have loved to see another entry win this or that category. \n\nLast LD I didn't have much time to play a lot of games (LD has an effect on your productivity at school and work the days after), so I rated only 13 games in total. But I did give them a proper amount of feedback on each of the rating categories. I'm not saying that my ratings and reviews are better, but the developers seem to appreciated it a lot, and I even had some more in-depth conversations with some of the devs on the problems I pointed out, which I find both enjoyable and useful. In the same time I could probably have rated 100 games with just saying \"Great game, I enjoyed it a lot!\" and posting daily challenges (\"HELP ME GET TO 100 VOTES\") to attract people to my game. Again, if you want to do that, I won't stop you. I did it too once and, unfortunately, it helped immensely with the amount of ratings.\n\nBut me rating only a few games resulted in getting only slightly over 20 ratings. Which is fine, it's about twice as much as I gave. There is a system in place that gives me more ratings for my \"quality\" reviews. It's dependent on people liking good reviews, so if you see one, __even if you don't agree with everything, just give it a <3__ if you feel the writer put a lot of thought into it.\n\nThis is not my problem, though. The problem is that I got first place in Innovation. I was _really happy_ about that result, especially because I got so few ratings back. However people were _really angry_ that games with a bare minimum ratings got a first place. This made me feel _really sad_ about the result, even though I didn't feel most of my ratings were that out of place.\n\nThis kind of behaviour really makes me want to post a ton of ads and challenges, and spent the least amount of effort on rating games, just to get more ratings. Even though I think the learning process is the core of what Ludum Dare is, which I think requires __Quality feedback, rather than a large Quantity__ of it.\n\n\nI just wanted to say this, I don't think we need another controversial discussion. And as a training (sneaky sellout incoming) you hit that <3 if you like this post, even if you don't agree with it.", "title": "Ratings Quality vs Quantity", "wayback_source": []}