Congrats to all!

I have to say, I was not a fan of this theme. I felt that forcing devs to combine two incompatible genres meant that to do it right you had to end up with a game that shouldn't be any good, and somehow you had to shoe-horn the 'good' into it.
We gave it our best shot, and made our goal to hit mood, audio, and theme as hard as we could to see where we'd land (Don't get me wrong, we tried as hard as we could to make it fun!) . I have to say, we did well in the categories we focused the hardest on and we're extremely happy with the results!
Just because you don't agree with a theme in LD, you can still use it as a learning experience and try to hone other skills by participating - make the best of it!
To those of you who did manage to hit high fun and overall ratings, great work! It was a challenge, and this was by far the most challenging LD I've done to date.
