{"author_link":"\/users\/lost-dutchman-software","author_name":"Lost Dutchman Software","author_uid":"lost-dutchman-software","comments":[],"epoch":1525994667,"event":"LD41","format":"md","ldjam_node_id":96464,"likes":1,"metadata":{"p_key":"115051","p_author":"Lost Dutchman Software","p_authorkey":"1077280","p_urlkey":"331011","p_title":"Fave Games of Ludum Dare 41: Part 10 of Probably 10!","p_cat":"LDJam ","p_event":"LD41","p_time":"1525994667","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1077280","us_name":"Lost Dutchman Software","us_username":"lost-dutchman-software","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":2,"author":77280,"body":"![109a8.jpg](\/\/\/raw\/0ed\/21\/z\/14c17.jpg)\n\nI played this game early on and the only reason I hesitated on a 'review' was because I wasn't entirely sure how to word my reaction.  Whether the developer intended it or not, there's a stark poignancy going on here that elicited a real reaction from me and I was very excited to think about its potential.  Inherently neutral game mechanic or possible vehicle for a much deeper meaning aside, the game quickly established an insidious tone right out of the gate that could easily couple with any number of wider reaching motifs.  Again, I think the potential to link this to overarching themes of injustice could make this a super powerful game serving up capital A art.  But all that aside, what IS here is a great mechanic that can swing into dark humor or harsh metaphor (or both?) and I'm impressed with the mood and versatility that's come out of a Jam game- scratch that- a COMPO game.  For delivering a solid mechanic that really plays off two themes with a lovely bit of sardonic crunch, this game gets 5 concealed assailants culling the weak from the herd out of 5.\n\nCheck out @kromeboy 's entry here: https:\/\/ldjam.com\/events\/ludum-dare\/41\/the-long-walk","comments":1,"comments-timestamp":"2018-05-11T03:15:45Z","created":"2018-05-10T23:11:54Z","files":[],"files-timestamp":0,"id":96464,"love":1,"love-timestamp":"2018-05-10T23:55:41Z","meta":[],"modified":"2018-05-11T03:15:45Z","name":"Fave Games of Ludum Dare 41: Part 10 of Probably 10!","node-timestamp":"2018-05-10T23:24:27Z","parent":77281,"parents":[1,5,9,73256,77281],"path":"\/events\/ludum-dare\/41\/modern-fairway-4-spec-ops-in-the-rough\/fave-games-of-ludum-dare-41-part-10-of-probably-10","published":"2018-05-10T23:24:27Z","scope":"public","slug":"fave-games-of-ludum-dare-41-part-10-of-probably-10","subsubtype":"","subtype":"","type":"post","version":285545},"node_metadata":{"n_key":"96464","n_urlkey":"331011","n_parent":"77281","n_path":"\/events\/ludum-dare\/41\/modern-fairway-4-spec-ops-in-the-rough\/fave-games-of-ludum-dare-41-part-10-of-probably-10","n_slug":"fave-games-of-ludum-dare-41-part","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"77280","n_created":"1525993914","n_modified":"1526008545","n_version":"285545","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/modern-fairway-4-spec-ops-in-the-rough\/fave-games-of-ludum-dare-41-part-10-of-probably-10","text":"![109a8.jpg](\/\/\/raw\/0ed\/21\/z\/14c17.jpg)\n\nI played this game early on and the only reason I hesitated on a 'review' was because I wasn't entirely sure how to word my reaction.  Whether the developer intended it or not, there's a stark poignancy going on here that elicited a real reaction from me and I was very excited to think about its potential.  Inherently neutral game mechanic or possible vehicle for a much deeper meaning aside, the game quickly established an insidious tone right out of the gate that could easily couple with any number of wider reaching motifs.  Again, I think the potential to link this to overarching themes of injustice could make this a super powerful game serving up capital A art.  But all that aside, what IS here is a great mechanic that can swing into dark humor or harsh metaphor (or both?) and I'm impressed with the mood and versatility that's come out of a Jam game- scratch that- a COMPO game.  For delivering a solid mechanic that really plays off two themes with a lovely bit of sardonic crunch, this game gets 5 concealed assailants culling the weak from the herd out of 5.\n\nCheck out @kromeboy 's entry here: https:\/\/ldjam.com\/events\/ludum-dare\/41\/the-long-walk","title":"Fave Games of Ludum Dare 41: Part 10 of Probably 10!","wayback_source":[]}