OverGrowth
One idea has stuck with me even though it’s a bit strange. It’s a design based on the mecanics of a disease (cancer) and the ways to fight it, using a snake as the base mechanic (because two buttons). This disease is a very high stakes cat and mouse between a tumour and both the immune system and possible therapies. So for example,eating will become risky real quick for the snake, and so will moving. Win conditions will be taking the snake out, or if I do a mode playing as the snake, it’ll be reaching a given size, or managing to send parts out of the field (metastasis). I’m thinking it might be doable to do offense mode, defense mode, and possibly do local multiplayer too (hot seat). I do feel weird using a disease and its therapies as inspirations though. I’ll start on it anyhow and see if this can be a fun game to play despite its underlying topic. Thoughts?