{"author_link":"\/users\/splitpainter","author_name":"SplitPainter","author_uid":"splitpainter","comments":[],"epoch":1524521515,"event":"LD41","format":"md","ldjam_node_id":91448,"likes":5,"metadata":{"p_key":"112516","p_author":"SplitPainter","p_authorkey":"1057198","p_urlkey":"328464","p_title":"A Stealth game where you move by Screaming in your Mic","p_cat":"LDJam ","p_event":"LD41","p_time":"1524521515","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1057198","us_name":"SplitPainter","us_username":"splitpainter","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":57198,"body":"Two genres that really doesn't mix together: screaming while trying to hide and while trying not be heard. You can only move if you scream, while having to stay hidden and unheard.\n\n**Enemies can both SEE and HEAR you**. So you have to move quickly out of place, but to move you have to scream, but then the enemy can hear you. So you have to **find a balance between timing and voice tone**.\n\nSadly this didn't go through. There is a huge delay in capturing the voice with Unity, so the experience was not possible. I also managed to work just a few hours in the game, which wasn't enough to even have a playable concept.\n\nI'll try to make post-jam adjustments to see if I get better mic and audio latency (or even use another engine).","comments":3,"comments-timestamp":"2018-04-23T22:17:33Z","created":"2018-04-23T22:07:57Z","files":[],"files-timestamp":0,"id":91448,"love":5,"love-timestamp":"2018-04-23T23:10:30Z","meta":[],"modified":"2018-04-23T23:10:30Z","name":"A Stealth game where you move by Screaming in your Mic","node-timestamp":"2018-04-23T22:13:23Z","parent":91447,"parents":[1,5,9,73256,91447],"path":"\/events\/ludum-dare\/41\/$91447\/a-stealth-game-where-you-move-by-screaming-in-your-mic","published":"2018-04-23T22:11:55Z","scope":"public","slug":"a-stealth-game-where-you-move-by-screaming-in-your-mic","subsubtype":"","subtype":"","type":"post","version":258820},"node_metadata":{"n_key":"91448","n_urlkey":"328464","n_parent":"91447","n_path":"\/events\/ludum-dare\/41\/$91447\/a-stealth-game-where-you-move-by-screaming-in-your-mic","n_slug":"a-stealth-game-where-you-move-by","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"57198","n_created":"1524521277","n_modified":"1524525030","n_version":"258820","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/$91447\/a-stealth-game-where-you-move-by-screaming-in-your-mic","text":"Two genres that really doesn't mix together: screaming while trying to hide and while trying not be heard. You can only move if you scream, while having to stay hidden and unheard.\n\n**Enemies can both SEE and HEAR you**. So you have to move quickly out of place, but to move you have to scream, but then the enemy can hear you. So you have to **find a balance between timing and voice tone**.\n\nSadly this didn't go through. There is a huge delay in capturing the voice with Unity, so the experience was not possible. I also managed to work just a few hours in the game, which wasn't enough to even have a playable concept.\n\nI'll try to make post-jam adjustments to see if I get better mic and audio latency (or even use another engine).","title":"A Stealth game where you move by Screaming in your Mic","wayback_source":[]}