{"author_link":"\/users\/armyants-studios","author_name":"ArmyAnts Studios","author_uid":"armyants-studios","comments":[],"epoch":1524512967,"event":"LD41","format":"md","ldjam_node_id":91066,"likes":3,"metadata":{"p_key":"112372","p_author":"ArmyAnts Studios","p_authorkey":"1079940","p_urlkey":"328317","p_title":"ThinkFast!","p_cat":"LDJam ","p_event":"LD41","p_time":"1524512967","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1079940","us_name":"ArmyAnts Studios","us_username":"armyants-studios","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":79940,"body":"this is the first ludum dare game i made and it's not good but i made it and thats all that matters https:\/\/armyant-studios.itch.io\/thinkfast if you wondering where i got movement code here's the link https:\/\/answers.unity.com\/questions\/686025\/top-down-2d-car-physics-1.html\nalso i copy and paste the code for the questions because i added a lot of easter eggs\n\n\nusing System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\nusing UnityEngine.UI;\n\n\npublic class Learn : MonoBehaviour {\n\n\tpublic Text Question;\n\tpublic int TypeOfQuestion;\n\tpublic int ActualQuestion;\n\tpublic Button button1;\n\tpublic Button button2;\n\tpublic Button button3;\n\tpublic Button button4;\n\tpublic Text score;\n\tpublic float ScoreFloat;\n\tpublic float CurrentScore;\n\n\n\tpublic Text text;\n\tpublic Text text2;\n\tpublic Text text3;\n\tpublic Text text4;\n\tpublic CarScript carscript;\n\tpublic float numberGoesUpBy;\n\tpublic FinishLine Line;\n\tpublic Transform spawnpoint;\n\tpublic GameObject feedbackpoint;\n\tpublic GameObject Canvas;\n\n\n\t\/\/ Use this for initialization\n\n\n\n\tpublic void Button3(){\n\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"3\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t}\n\n\n\n\tpublic void Button4(){\n\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.color = Color.green;\n\t\t\ttex.text = \"speed is up by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"3\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t}\n\tpublic void Button2(){\n\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.color = Color.green;\n\t\t\ttex.text = \"speed is up by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"3\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion = 1;\n\t\t\treturn;\n\t\t}\n\t\n\n\t}\n\tpublic void Button1(){\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tcarscript.acceleration--;\n\t\t\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (320, 200, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.color = Color.green;\n\t\t\ttex.text = \"speed is up by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\n\t}\n\t\/\/ Update is called once per frame\n\tvoid Update () {\n\n\n\t\tscore.text = \"\" + ScoreFloat.ToString();\n\n\t\tif (Line.IsFinish == false) {\n\t\t\tScoreFloat += Time.deltaTime;\n\n\t\t}\n\n\n\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tQuestion.text = \"9\/20 = ?\";\n\n\t\t\ttext2.text = \"0.45\";\n\t\t\t\/\/if you reverse this answer and discover the easter egg you must be disapointed after the last few easter eggs or just really confuse if so maybe you just need water\n\t\t\ttext3.text = \"0.7\";\n\n\t\t\ttext.text = \"1.25\";\n\t\t\t\/\/again if you reverse this answer the 1 is 4\/4 and the 1.25 is 5\/4 it's from the song Schism by Tool the joke is that the time signatures at the start is a 5\/4 then move on to a 4\/4 \n\t\t\ttext4.text = \"1\";\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tQuestion.text = \"what is Hey in swedish?\";\n\t\t\ttext3.text = \"Halla\";\n\t\t\t\/\/\"i'll be the roundabout\"\n\t\t\ttext4.text = \"Jag kommer att vara rondellen\";\n\t\t\t\/\/\"Maynard is Awesome\"\n\t\t\ttext2.text = \"Maynard ar Fantastisk\";\n\t\t\t\/\/\"rest in peace Cliff Burton\"\n\t\t\ttext.text = \"Vila i fred Cliff Burton\";\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\t\n\t\t\tQuestion.text = \"whats No in german?\";\n\n\t\t\ttext.text = \"Nien\";\n\t\t\t\/\/\"i love Quake\"\n\t\t\ttext3.text = \"Ich Liebe Quake\";\n\t\t\t\/\/ every personal and inside joke i added it because it sounds funny\n\t\t\ttext2.text = \"Gebruik Von Cookies\";\n\t\t\t\/\/\"i want\" in german from the Song Ich Will by Rammstein\n\t\t\ttext4.text = \"Ich Will\";\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tQuestion.text = \"when did World War2 broke out?\";\n\t\t\ttext2.text = \"1939\";\n\t\t\t\/\/ date of the 911 attack\n\t\t\ttext.text = \"September 11, 2001\";\n\t\t\t\/\/ year of when the holocaust started\n\t\t\ttext3.text = \"1941\";\n\t\t\t\/\/date of the world trade center bombing\n\t\t\ttext4.text = \"February 26, 1993\";\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tQuestion.text = \"when did the great plague of london happen?\";\n\t\t\ttext4.text = \"1665\";\n\t\t\ttext3.text = \"the start of the universe\";\n\t\t\ttext.text = \"2018\";\n\t\t\ttext2.text = \"1980\";\n\t\t}\n\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tQuestion.text = \"9 * 7 = ?\";\n\t\t\ttext4.text = \"45\";\n\t\t\ttext3.text = \"63\";\n\t\t\t\/\/translate this you'll get Nerd and add the 3 at the end you'll get Nerd3\n\t\t\ttext.text = \"145184,3\";\n\t\t\t\/\/if you translate the number into english you'll get Jim Sterling\n\t\t\ttext2.text = \"10913 1920518129147\";\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tQuestion.text = \"9 + 5 + 3 =?\";\n\t\t\ttext3.text = \"17\";\n\t\t\ttext4.text = \"18\";\n\t\t\ttext.text = \"12\";\n\t\t\ttext2.text = \"15\";\n\t\t}\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tQuestion.text = \"2 + 2 = ?\";\n\t\t\ttext3.text = \"4\";\n\t\t\ttext2.text = \"3\";\n\t\t\ttext4.text = \"10\";\n\t\t\ttext.text = \"50\";\n\n\t\t}\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tQuestion.text = \"5 + 3 + 7 = ?\";\n\t\t\ttext.text = \"15\";\n\t\t\ttext4.text = \"13\";\n\t\t\ttext3.text = \"9\";\n\t\t\ttext2.text = \"3\";\n\t\t}\n\t}\n}\n","comments":2,"comments-timestamp":"2018-04-23T22:12:39Z","created":"2018-04-23T19:41:11Z","files":[],"files-timestamp":0,"id":91066,"love":3,"love-timestamp":"2018-04-25T02:33:40Z","meta":[],"modified":"2018-04-25T02:33:40Z","name":"ThinkFast!","node-timestamp":"2018-04-23T19:49:27Z","parent":79941,"parents":[1,5,9,73256,79941],"path":"\/events\/ludum-dare\/41\/thinkfast\/thinkfast","published":"2018-04-23T19:49:27Z","scope":"public","slug":"thinkfast","subsubtype":"","subtype":"","type":"post","version":256343},"node_metadata":{"n_key":"91066","n_urlkey":"328317","n_parent":"79941","n_path":"\/events\/ludum-dare\/41\/thinkfast\/thinkfast","n_slug":"thinkfast","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"79940","n_created":"1524512471","n_modified":"1524623620","n_version":"256343","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/thinkfast\/thinkfast","text":"this is the first ludum dare game i made and it's not good but i made it and thats all that matters https:\/\/armyant-studios.itch.io\/thinkfast if you wondering where i got movement code here's the link https:\/\/answers.unity.com\/questions\/686025\/top-down-2d-car-physics-1.html\nalso i copy and paste the code for the questions because i added a lot of easter eggs\n\n\nusing System.Collections;\nusing System.Collections.Generic;\nusing UnityEngine;\nusing UnityEngine.UI;\n\n\npublic class Learn : MonoBehaviour {\n\n\tpublic Text Question;\n\tpublic int TypeOfQuestion;\n\tpublic int ActualQuestion;\n\tpublic Button button1;\n\tpublic Button button2;\n\tpublic Button button3;\n\tpublic Button button4;\n\tpublic Text score;\n\tpublic float ScoreFloat;\n\tpublic float CurrentScore;\n\n\n\tpublic Text text;\n\tpublic Text text2;\n\tpublic Text text3;\n\tpublic Text text4;\n\tpublic CarScript carscript;\n\tpublic float numberGoesUpBy;\n\tpublic FinishLine Line;\n\tpublic Transform spawnpoint;\n\tpublic GameObject feedbackpoint;\n\tpublic GameObject Canvas;\n\n\n\t\/\/ Use this for initialization\n\n\n\n\tpublic void Button3(){\n\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"3\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t}\n\n\n\n\tpublic void Button4(){\n\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.color = Color.green;\n\t\t\ttex.text = \"speed is up by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"3\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t}\n\tpublic void Button2(){\n\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.color = Color.green;\n\t\t\ttex.text = \"speed is up by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"3\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion = 1;\n\t\t\treturn;\n\t\t}\n\t\n\n\t}\n\tpublic void Button1(){\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tcarscript.acceleration++;\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is up by \" + \"2\";\n\t\t\ttex.color = Color.green;\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tcarscript.acceleration--;\n\t\t\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (320, 200, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\tcarscript.acceleration++;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.color = Color.green;\n\t\t\ttex.text = \"speed is up by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tcarscript.acceleration--;\n\t\t\tGameObject points = Instantiate (feedbackpoint, Canvas.transform.position, spawnpoint.rotation);\n\t\t\tpoints.transform.parent = Canvas.transform;\n\t\t\tpoints.transform.position = new Vector3 (800, 400, 0);\n\t\t\tText tex = points.GetComponent<Text>();\n\t\t\ttex.text = \"speed is down by \" + \"1\";\n\n\t\t\tDestroy (points, 3);\n\t\t\tTypeOfQuestion++;\n\t\t\treturn;\n\t\t}\n\t\n\t}\n\t\/\/ Update is called once per frame\n\tvoid Update () {\n\n\n\t\tscore.text = \"\" + ScoreFloat.ToString();\n\n\t\tif (Line.IsFinish == false) {\n\t\t\tScoreFloat += Time.deltaTime;\n\n\t\t}\n\n\n\n\t\tif (TypeOfQuestion == 9) {\n\t\t\tQuestion.text = \"9\/20 = ?\";\n\n\t\t\ttext2.text = \"0.45\";\n\t\t\t\/\/if you reverse this answer and discover the easter egg you must be disapointed after the last few easter eggs or just really confuse if so maybe you just need water\n\t\t\ttext3.text = \"0.7\";\n\n\t\t\ttext.text = \"1.25\";\n\t\t\t\/\/again if you reverse this answer the 1 is 4\/4 and the 1.25 is 5\/4 it's from the song Schism by Tool the joke is that the time signatures at the start is a 5\/4 then move on to a 4\/4 \n\t\t\ttext4.text = \"1\";\n\t\t}\n\t\tif (TypeOfQuestion == 8) {\n\t\t\tQuestion.text = \"what is Hey in swedish?\";\n\t\t\ttext3.text = \"Halla\";\n\t\t\t\/\/\"i'll be the roundabout\"\n\t\t\ttext4.text = \"Jag kommer att vara rondellen\";\n\t\t\t\/\/\"Maynard is Awesome\"\n\t\t\ttext2.text = \"Maynard ar Fantastisk\";\n\t\t\t\/\/\"rest in peace Cliff Burton\"\n\t\t\ttext.text = \"Vila i fred Cliff Burton\";\n\t\t}\n\t\tif (TypeOfQuestion == 7) {\n\t\t\t\n\t\t\tQuestion.text = \"whats No in german?\";\n\n\t\t\ttext.text = \"Nien\";\n\t\t\t\/\/\"i love Quake\"\n\t\t\ttext3.text = \"Ich Liebe Quake\";\n\t\t\t\/\/ every personal and inside joke i added it because it sounds funny\n\t\t\ttext2.text = \"Gebruik Von Cookies\";\n\t\t\t\/\/\"i want\" in german from the Song Ich Will by Rammstein\n\t\t\ttext4.text = \"Ich Will\";\n\t\t}\n\t\tif (TypeOfQuestion == 6) {\n\t\t\tQuestion.text = \"when did World War2 broke out?\";\n\t\t\ttext2.text = \"1939\";\n\t\t\t\/\/ date of the 911 attack\n\t\t\ttext.text = \"September 11, 2001\";\n\t\t\t\/\/ year of when the holocaust started\n\t\t\ttext3.text = \"1941\";\n\t\t\t\/\/date of the world trade center bombing\n\t\t\ttext4.text = \"February 26, 1993\";\n\t\t}\n\t\tif (TypeOfQuestion == 5) {\n\t\t\tQuestion.text = \"when did the great plague of london happen?\";\n\t\t\ttext4.text = \"1665\";\n\t\t\ttext3.text = \"the start of the universe\";\n\t\t\ttext.text = \"2018\";\n\t\t\ttext2.text = \"1980\";\n\t\t}\n\n\t\tif (TypeOfQuestion == 4) {\n\t\t\tQuestion.text = \"9 * 7 = ?\";\n\t\t\ttext4.text = \"45\";\n\t\t\ttext3.text = \"63\";\n\t\t\t\/\/translate this you'll get Nerd and add the 3 at the end you'll get Nerd3\n\t\t\ttext.text = \"145184,3\";\n\t\t\t\/\/if you translate the number into english you'll get Jim Sterling\n\t\t\ttext2.text = \"10913 1920518129147\";\n\t\t}\n\t\tif (TypeOfQuestion == 3) {\n\t\t\tQuestion.text = \"9 + 5 + 3 =?\";\n\t\t\ttext3.text = \"17\";\n\t\t\ttext4.text = \"18\";\n\t\t\ttext.text = \"12\";\n\t\t\ttext2.text = \"15\";\n\t\t}\n\t\tif (TypeOfQuestion == 1) {\n\t\t\tQuestion.text = \"2 + 2 = ?\";\n\t\t\ttext3.text = \"4\";\n\t\t\ttext2.text = \"3\";\n\t\t\ttext4.text = \"10\";\n\t\t\ttext.text = \"50\";\n\n\t\t}\n\t\tif (TypeOfQuestion == 2) {\n\t\t\tQuestion.text = \"5 + 3 + 7 = ?\";\n\t\t\ttext.text = \"15\";\n\t\t\ttext4.text = \"13\";\n\t\t\ttext3.text = \"9\";\n\t\t\ttext2.text = \"3\";\n\t\t}\n\t}\n}\n","title":"ThinkFast!","wayback_source":[]}