{"author_link":"\/users\/bodaciouslycrazy","author_name":"Bodaciouslycrazy","author_uid":"bodaciouslycrazy","comments":[],"epoch":1524461231,"event":"LD41","format":"md","ldjam_node_id":90234,"likes":0,"metadata":{"p_key":"112013","p_author":"Bodaciouslycrazy","p_authorkey":"1076660","p_urlkey":"327958","p_title":"Build issues?","p_cat":"LDJam ","p_event":"LD41","p_time":"1524461231","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1076660","us_name":"Bodaciouslycrazy","us_username":"bodaciouslycrazy","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":4,"author":76660,"body":"I'm looking for some serious help right now. I'm having some weird issues when I build my game to standalone. In the editor, everything is fine, but in the builds, enemies move REALLY slow. Their position is set using...\n```\nGetComponent<Rigidbody2D>().MovePosition(Vector2.MoveTowards(transform.position, TargetPos, MoveSpeed * Time.deltaTime));\n```\n\nI don't understand what can cause this. Is the editor script fields not getting carried over into the build?","comments":6,"comments-timestamp":"2018-04-23T06:02:25Z","created":"2018-04-23T05:24:32Z","files":[],"files-timestamp":0,"id":90234,"love":0,"meta":[],"modified":"2018-04-23T06:02:25Z","name":"Build issues?","node-timestamp":"2018-04-23T05:27:11Z","parent":76661,"parents":[1,5,9,73256,76661],"path":"\/events\/ludum-dare\/41\/cosmic-cadence\/build-issues","published":"2018-04-23T05:27:11Z","scope":"public","slug":"build-issues","subsubtype":"","subtype":"","type":"post","version":251467},"node_metadata":{"n_key":"90234","n_urlkey":"327958","n_parent":"76661","n_path":"\/events\/ludum-dare\/41\/cosmic-cadence\/build-issues","n_slug":"build-issues","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"76660","n_created":"1524461072","n_modified":"1524463345","n_version":"251467","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/cosmic-cadence\/build-issues","text":"I'm looking for some serious help right now. I'm having some weird issues when I build my game to standalone. In the editor, everything is fine, but in the builds, enemies move REALLY slow. Their position is set using...\n```\nGetComponent<Rigidbody2D>().MovePosition(Vector2.MoveTowards(transform.position, TargetPos, MoveSpeed * Time.deltaTime));\n```\n\nI don't understand what can cause this. Is the editor script fields not getting carried over into the build?","title":"Build issues?","wayback_source":[]}