{"author_link":"\/users\/curtis-pelissier","author_name":"Curtis Pelissier","author_uid":"curtis-pelissier","comments":[],"epoch":1524419824,"event":"LD41","format":"md","ldjam_node_id":88915,"likes":5,"metadata":{"p_key":"111315","p_author":"Curtis Pelissier","p_authorkey":"1082966","p_urlkey":"327252","p_title":"Dialog system & emotions - HomeSafe","p_cat":"LDJam ","p_event":"LD41","p_time":"1524419824","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1082966","us_name":"Curtis Pelissier","us_username":"curtis-pelissier","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":3,"author":82966,"body":"Heyhey guys :smile:\n\nThere are some news about Home Safe, the Social Roguelike ! We've made some dialogs and you can assign your habitants to tasks like \"cook\", \"clean\" or \"nothing\" if you're a good leader :wink: We've add a background medieval house and reduce the opacity of left and right panels.\n\n![julien_clean.JPG](\/\/\/raw\/614\/41\/z\/1000d.jpg)\n\nFor the Dialog System, we've made a tree on Twinery and there are a LOOOOOOT of parameters to check before create ONE line of dialogue x) it's very huge and there's some lines that you'll probably never read.\n\n![dialog_tree.JPG](\/\/\/raw\/614\/41\/z\/10018.jpg)\n![how_are_you.JPG](\/\/\/raw\/614\/41\/z\/1001a.jpg)\n![are_the_troubles.JPG](\/\/\/raw\/614\/41\/z\/1001c.jpg)\n\nHave fun !\n\nSupport our game : https:\/\/ldjam.com\/events\/ludum-dare\/41\/home-safe-social-interaction-roguelike","comments":0,"created":"2018-04-22T17:46:36Z","files":[],"files-timestamp":0,"id":88915,"love":5,"love-timestamp":"2018-04-23T08:47:37Z","meta":[],"modified":"2018-04-23T08:47:37Z","name":"Dialog system & emotions - HomeSafe","node-timestamp":"2018-04-22T17:57:04Z","parent":82967,"parents":[1,5,9,73256,82967],"path":"\/events\/ludum-dare\/41\/home-safe-social-interaction-roguelike\/dialog-system-emotions-homesafe","published":"2018-04-22T17:57:04Z","scope":"public","slug":"dialog-system-emotions-homesafe","subsubtype":"","subtype":"","type":"post","version":242681},"node_metadata":{"n_key":"88915","n_urlkey":"327252","n_parent":"82967","n_path":"\/events\/ludum-dare\/41\/home-safe-social-interaction-roguelike\/dialog-system-emotions-homesafe","n_slug":"dialog-system-emotions-homesafe","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"82966","n_created":"1524419196","n_modified":"1524473257","n_version":"242681","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/home-safe-social-interaction-roguelike\/dialog-system-emotions-homesafe","text":"Heyhey guys :smile:\n\nThere are some news about Home Safe, the Social Roguelike ! We've made some dialogs and you can assign your habitants to tasks like \"cook\", \"clean\" or \"nothing\" if you're a good leader :wink: We've add a background medieval house and reduce the opacity of left and right panels.\n\n![julien_clean.JPG](\/\/\/raw\/614\/41\/z\/1000d.jpg)\n\nFor the Dialog System, we've made a tree on Twinery and there are a LOOOOOOT of parameters to check before create ONE line of dialogue x) it's very huge and there's some lines that you'll probably never read.\n\n![dialog_tree.JPG](\/\/\/raw\/614\/41\/z\/10018.jpg)\n![how_are_you.JPG](\/\/\/raw\/614\/41\/z\/1001a.jpg)\n![are_the_troubles.JPG](\/\/\/raw\/614\/41\/z\/1001c.jpg)\n\nHave fun !\n\nSupport our game : https:\/\/ldjam.com\/events\/ludum-dare\/41\/home-safe-social-interaction-roguelike","title":"Dialog system & emotions - HomeSafe","wayback_source":[]}