{"author_link":"\/users\/curtis-pelissier","author_name":"Curtis Pelissier","author_uid":"curtis-pelissier","comments":[],"epoch":1524400374,"event":"LD41","format":"md","ldjam_node_id":88511,"likes":3,"metadata":{"p_key":"111107","p_author":"Curtis Pelissier","p_authorkey":"1082966","p_urlkey":"327041","p_title":"How I make dialogs - HomeSafe (social roguelike)","p_cat":"LDJam ","p_event":"LD41","p_time":"1524400374","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1082966","us_name":"Curtis Pelissier","us_username":"curtis-pelissier","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":3,"author":82966,"body":"Hello everybody ! We just finished the characters generations. The modules that we made can result into ~77 000 unique characters :D So, you will always some different persons to interact with !\n\nTo make the dialogs betwen them and the player, we are making a dialog system based on personnality parameters of each characters. Exemple, one can be hypocrisis, so he would probably lie when you ask some informations. There is an exemple on the first dialog :\n\n![twinery_first_dialog.JPG](\/\/\/raw\/614\/41\/z\/fd5c.jpg)\n\nBecause of ChatMapper cost at least an arm, we are making dialogs with Twinery.org. It's simplier than CM and, with the Cradle Unity plugin, we can implement easily our dialogs into our games. I recomand it ;)\n\n![dialog_first.JPG](\/\/\/raw\/614\/41\/z\/fd60.jpg)\n\nCan't wait to show a full gameplay :D\n","comments":0,"created":"2018-04-22T12:25:08Z","files":[],"files-timestamp":0,"id":88511,"love":3,"love-timestamp":"2018-04-23T08:48:47Z","meta":[],"modified":"2018-04-23T08:48:47Z","name":"How I make dialogs - HomeSafe (social roguelike)","node-timestamp":"2018-04-22T12:32:54Z","parent":82967,"parents":[1,5,9,73256,82967],"path":"\/events\/ludum-dare\/41\/home-safe-social-interaction-roguelike\/how-i-make-dialogs-homesafe-social-roguelike","published":"2018-04-22T12:32:54Z","scope":"public","slug":"how-i-make-dialogs-homesafe-social-roguelike","subsubtype":"","subtype":"","type":"post","version":241117},"node_metadata":{"n_key":"88511","n_urlkey":"327041","n_parent":"82967","n_path":"\/events\/ludum-dare\/41\/home-safe-social-interaction-roguelike\/how-i-make-dialogs-homesafe-social-roguelike","n_slug":"how-i-make-dialogs-homesafe-soci","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"82966","n_created":"1524399908","n_modified":"1524473327","n_version":"241117","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/home-safe-social-interaction-roguelike\/how-i-make-dialogs-homesafe-social-roguelike","text":"Hello everybody ! We just finished the characters generations. The modules that we made can result into ~77 000 unique characters :D So, you will always some different persons to interact with !\n\nTo make the dialogs betwen them and the player, we are making a dialog system based on personnality parameters of each characters. Exemple, one can be hypocrisis, so he would probably lie when you ask some informations. There is an exemple on the first dialog :\n\n![twinery_first_dialog.JPG](\/\/\/raw\/614\/41\/z\/fd5c.jpg)\n\nBecause of ChatMapper cost at least an arm, we are making dialogs with Twinery.org. It's simplier than CM and, with the Cradle Unity plugin, we can implement easily our dialogs into our games. I recomand it ;)\n\n![dialog_first.JPG](\/\/\/raw\/614\/41\/z\/fd60.jpg)\n\nCan't wait to show a full gameplay :D\n","title":"How I make dialogs - HomeSafe (social roguelike)","wayback_source":[]}