{"author_link":"\/users\/holofire","author_name":"Holofire","author_uid":"holofire","comments":[],"epoch":1524355669,"event":"LD41","format":"md","ldjam_node_id":87882,"likes":5,"metadata":{"p_key":"110719","p_author":"Holofire","p_authorkey":"1000246","p_urlkey":"326653","p_title":"23 hours in. Movey shooty jumpy cards.","p_cat":"LDJam ","p_event":"LD41","p_time":"1524355669","p_likes":"5","p_comments":"0","p_status":"WAYBACK","us_key":"1000246","us_name":"Holofire","us_username":"holofire","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":246,"body":"So its been 23 hours and ive been working on and off for the past 9 of them, hoping to get in another solid 2 hours tonight before sleep. I've now got a mostly final card design done. Enemies and projectiles are now working aswell as base code for an 'infinite procedural level' system. Its getting there. As usual a video demonstrating the progress can be found here. https:\/\/twitter.com\/BradLSandford\/status\/987843285120180224\n\n![4.png](\/\/\/raw\/6f\/z\/fac8.png)\n\n![3.png](\/\/\/raw\/6f\/z\/fac9.png)\n\nGoing to tidy up some of the deck code tonight and build upon the level generation stuff.","comments":0,"created":"2018-04-22T00:00:47Z","files":[],"files-timestamp":0,"id":87882,"love":5,"love-timestamp":"2018-04-22T01:57:02Z","meta":[],"modified":"2018-04-22T01:57:02Z","name":"23 hours in. Movey shooty jumpy cards.","node-timestamp":"2018-04-22T00:07:49Z","parent":81804,"parents":[1,5,9,73256,81804],"path":"\/events\/ludum-dare\/41\/journey-to-the-core\/23-hours-in-movey-shooty-jumpy-cards","published":"2018-04-22T00:07:49Z","scope":"public","slug":"23-hours-in-movey-shooty-jumpy-cards","subsubtype":"","subtype":"","type":"post","version":239159},"node_metadata":{"n_key":"87882","n_urlkey":"326653","n_parent":"81804","n_path":"\/events\/ludum-dare\/41\/journey-to-the-core\/23-hours-in-movey-shooty-jumpy-cards","n_slug":"23-hours-in-movey-shooty-jumpy-c","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"246","n_created":"1524355247","n_modified":"1524362222","n_version":"239159","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/journey-to-the-core\/23-hours-in-movey-shooty-jumpy-cards","text":"So its been 23 hours and ive been working on and off for the past 9 of them, hoping to get in another solid 2 hours tonight before sleep. I've now got a mostly final card design done. Enemies and projectiles are now working aswell as base code for an 'infinite procedural level' system. Its getting there. As usual a video demonstrating the progress can be found here. https:\/\/twitter.com\/BradLSandford\/status\/987843285120180224\n\n![4.png](\/\/\/raw\/6f\/z\/fac8.png)\n\n![3.png](\/\/\/raw\/6f\/z\/fac9.png)\n\nGoing to tidy up some of the deck code tonight and build upon the level generation stuff.","title":"23 hours in. Movey shooty jumpy cards.","wayback_source":[]}