{"author_link":"\/users\/jf1989","author_name":"jf1989","author_uid":"jf1989","comments":[],"epoch":1524348337,"event":"LD41","format":"md","ldjam_node_id":87702,"likes":2,"metadata":{"p_key":"110606","p_author":"jf1989","p_authorkey":"1080384","p_urlkey":"326539","p_title":"Day one progress - game: YATBBH","p_cat":"LDJam ","p_event":"LD41","p_time":"1524348337","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1080384","us_name":"jf1989","us_username":"jf1989","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":80384,"body":"The game I'm making is called \"YATBBH\" for \"Yet Another Turn Based Bullet Hell\" (as I imagine there'll be quite a few of those this Ludum Dare).\nI'm actually sort of hedging my bets, and have written it so that I should be able to tune it to be turn based or rhythm based, depending on how hard the puzzles turn out to be.\n\nHere's a gif of where I'm currently at:\n\n![tmp.gif](\/\/\/raw\/00a\/31\/z\/fa12.gif)\n\nI do intend to add better artwork later (it will still very much be programmer art, though!)\n\nThings achieved today:\n- major part of puzzle generator done (i.e. whatever's generated is guaranteed solvable)\n- rendering started\n\nTomorrow hopefully I'll be able to get some reasonable puzzles generated from this, and then handmake a couple of \"tutorial\" ones.\n\nAlso, code so far can be found here:\nhttps:\/\/github.com\/jf89\/ld41\n(I've just noticed there's no license in there yet - I'll put in the GPLv2 at some point).\n\nHope everyone's having fun! I'm off to bed now as I'm exhausted ^_^","comments":0,"created":"2018-04-21T22:00:24Z","files":[],"files-timestamp":0,"id":87702,"love":2,"love-timestamp":"2018-04-22T01:03:34Z","meta":[],"modified":"2018-04-22T01:03:34Z","name":"Day one progress - game: YATBBH","node-timestamp":"2018-04-21T22:05:37Z","parent":80385,"parents":[1,5,9,73256,80385],"path":"\/events\/ludum-dare\/41\/yet-another-turn-based-bullet-hell\/day-one-progress-game-yatbbh","published":"2018-04-21T22:05:37Z","scope":"public","slug":"day-one-progress-game-yatbbh","subsubtype":"","subtype":"","type":"post","version":238608},"node_metadata":{"n_key":"87702","n_urlkey":"326539","n_parent":"80385","n_path":"\/events\/ludum-dare\/41\/yet-another-turn-based-bullet-hell\/day-one-progress-game-yatbbh","n_slug":"day-one-progress-game-yatbbh","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"80384","n_created":"1524348024","n_modified":"1524359014","n_version":"238608","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/yet-another-turn-based-bullet-hell\/day-one-progress-game-yatbbh","text":"The game I'm making is called \"YATBBH\" for \"Yet Another Turn Based Bullet Hell\" (as I imagine there'll be quite a few of those this Ludum Dare).\nI'm actually sort of hedging my bets, and have written it so that I should be able to tune it to be turn based or rhythm based, depending on how hard the puzzles turn out to be.\n\nHere's a gif of where I'm currently at:\n\n![tmp.gif](\/\/\/raw\/00a\/31\/z\/fa12.gif)\n\nI do intend to add better artwork later (it will still very much be programmer art, though!)\n\nThings achieved today:\n- major part of puzzle generator done (i.e. whatever's generated is guaranteed solvable)\n- rendering started\n\nTomorrow hopefully I'll be able to get some reasonable puzzles generated from this, and then handmake a couple of \"tutorial\" ones.\n\nAlso, code so far can be found here:\nhttps:\/\/github.com\/jf89\/ld41\n(I've just noticed there's no license in there yet - I'll put in the GPLv2 at some point).\n\nHope everyone's having fun! I'm off to bed now as I'm exhausted ^_^","title":"Day one progress - game: YATBBH","wayback_source":[]}