{"author_link":"\/users\/jani-nykanen","author_name":"Jani Nykanen","author_uid":"jani-nykanen","comments":[],"epoch":1524340797,"event":"LD41","format":"md","ldjam_node_id":87485,"likes":14,"metadata":{"p_key":"110473","p_author":"Jani Nykanen","p_authorkey":"1000444","p_urlkey":"326405","p_title":"The End of Day 1","p_cat":"LDJam ","p_event":"LD41","p_time":"1524340797","p_likes":"14","p_comments":"0","p_status":"WAYBACK","us_key":"1000444","us_name":"Jani Nykanen","us_username":"jani-nykanen","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":4,"author":444,"body":"Here's (mostly) everything I have done today:\n\n![ld41_gif1.gif](\/\/\/raw\/cb1\/z\/f943.gif)\n\n(It required over 1,500 lines of C code. Decent amount for a single day!)\n\nAs you can see, bullets can be collected but they are not shot. The shooting will be related to the other \"incompatible genre\" (although one would say side-view point-n-click metroidvania is enough) I have not yet implemented.\n\nLast time I focused on graphics, this time I focus on gameplay and the content. Let's hope I have time to implement everything (I'm doing this for compo). I might have to leave audio out of this, and add it later in a post-jam version.\n\nEDIT: There is no lives, but if you take damage, you'll lose precious seconds!","comments":1,"comments-timestamp":"2018-04-21T20:02:26Z","created":"2018-04-21T19:55:27Z","files":[],"files-timestamp":0,"id":87485,"love":14,"love-timestamp":"2018-04-21T21:19:42Z","meta":[],"modified":"2018-04-21T21:19:42Z","name":"The End of Day 1","node-timestamp":"2018-04-21T20:00:23Z","parent":75280,"parents":[1,5,9,73256,75280],"path":"\/events\/ludum-dare\/41\/the-cavern-of-bad-ideas\/the-end-of-day-1","published":"2018-04-21T19:59:57Z","scope":"public","slug":"the-end-of-day-1","subsubtype":"","subtype":"","type":"post","version":238020},"node_metadata":{"n_key":"87485","n_urlkey":"326405","n_parent":"75280","n_path":"\/events\/ludum-dare\/41\/the-cavern-of-bad-ideas\/the-end-of-day-1","n_slug":"the-end-of-day-1","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"444","n_created":"1524340527","n_modified":"1524345582","n_version":"238020","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/the-cavern-of-bad-ideas\/the-end-of-day-1","text":"Here's (mostly) everything I have done today:\n\n![ld41_gif1.gif](\/\/\/raw\/cb1\/z\/f943.gif)\n\n(It required over 1,500 lines of C code. Decent amount for a single day!)\n\nAs you can see, bullets can be collected but they are not shot. The shooting will be related to the other \"incompatible genre\" (although one would say side-view point-n-click metroidvania is enough) I have not yet implemented.\n\nLast time I focused on graphics, this time I focus on gameplay and the content. Let's hope I have time to implement everything (I'm doing this for compo). I might have to leave audio out of this, and add it later in a post-jam version.\n\nEDIT: There is no lives, but if you take damage, you'll lose precious seconds!","title":"The End of Day 1","wayback_source":[]}