{"author_link":"\/users\/drnoir","author_name":"drnoir","author_uid":"drnoir","comments":[],"epoch":1524314224,"event":"LD41","format":"md","ldjam_node_id":86756,"likes":3,"metadata":{"p_key":"110074","p_author":"drnoir","p_authorkey":"1065917","p_urlkey":"326002","p_title":"Day 2 - Torn further definitions and ideas","p_cat":"LDJam ","p_event":"LD41","p_time":"1524314224","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1065917","us_name":"drnoir","us_username":"drnoir","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":5,"author":65917,"body":"So the idea for the game has become more concrete now and in theory will mix using two game engines\nTorn will be a Horror \/ Surreal dating sim, you start off in a bizarre 3d environment and then you can talk to a series of suitors in a kind of David Lynch meets speed dating game. The 3D environments will be built in Unreal and then the conversation elements I am going to build in Twine and then see if I can utilise the web widget in Unreal, which is unknown territory so should be interesting...\n\nScreengrabs of build \/ textures so far\n![SUBJECT0.jpg](\/\/\/raw\/d71\/01\/z\/f728.jpg)\n![TORN 3.png](\/\/\/raw\/d71\/01\/z\/f729.png)\n\n![torn 2.png](\/\/\/raw\/d71\/01\/z\/f72a.png)","comments":0,"created":"2018-04-21T12:32:39Z","files":[],"files-timestamp":0,"id":86756,"love":3,"love-timestamp":"2018-04-21T13:05:37Z","meta":[],"modified":"2018-04-21T13:05:37Z","name":"Day 2 - Torn further definitions and ideas","node-timestamp":"2018-04-21T12:37:04Z","parent":83669,"parents":[1,5,9,73256,83669],"path":"\/events\/ludum-dare\/41\/torn\/day-2-torn-further-definitions-and-ideas","published":"2018-04-21T12:37:04Z","scope":"public","slug":"day-2-torn-further-definitions-and-ideas","subsubtype":"","subtype":"","type":"post","version":236031},"node_metadata":{"n_key":"86756","n_urlkey":"326002","n_parent":"83669","n_path":"\/events\/ludum-dare\/41\/torn\/day-2-torn-further-definitions-and-ideas","n_slug":"day-2-torn-further-definitions-a","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"65917","n_created":"1524313959","n_modified":"1524315937","n_version":"236031","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/torn\/day-2-torn-further-definitions-and-ideas","text":"So the idea for the game has become more concrete now and in theory will mix using two game engines\nTorn will be a Horror \/ Surreal dating sim, you start off in a bizarre 3d environment and then you can talk to a series of suitors in a kind of David Lynch meets speed dating game. The 3D environments will be built in Unreal and then the conversation elements I am going to build in Twine and then see if I can utilise the web widget in Unreal, which is unknown territory so should be interesting...\n\nScreengrabs of build \/ textures so far\n![SUBJECT0.jpg](\/\/\/raw\/d71\/01\/z\/f728.jpg)\n![TORN 3.png](\/\/\/raw\/d71\/01\/z\/f729.png)\n\n![torn 2.png](\/\/\/raw\/d71\/01\/z\/f72a.png)","title":"Day 2 - Torn further definitions and ideas","wayback_source":[]}