{"author_link":"\/users\/herman-chau","author_name":"Herman Chau","author_uid":"herman-chau","comments":[],"epoch":1524279193,"event":"LD41","format":"md","ldjam_node_id":85670,"likes":4,"metadata":{"p_key":"109610","p_author":"Herman Chau","p_authorkey":"1003997","p_urlkey":"325530","p_title":"Stealth Roguelike","p_cat":"LDJam ","p_event":"LD41","p_time":"1524279193","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1003997","us_name":"Herman Chau","us_username":"herman-chau","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":6,"author":3997,"body":"So this was actually an idea I had floating around a few weeks ago. I'm going to be making a stealth roguelike where most enemies are somewhat overpowered but back-attacks instant kill and it would play like a roguelike that focuses on avoiding enemy detection.\n\nAlmost 2 hours in and I have a very basic grid set up with line of sight to come:\n![leon1.gif](\/\/\/raw\/d9f\/z\/f578.gif)","comments":0,"created":"2018-04-21T02:48:16Z","files":[],"files-timestamp":0,"id":85670,"love":4,"love-timestamp":"2018-04-21T04:05:08Z","meta":[],"modified":"2018-04-21T04:05:08Z","name":"Stealth Roguelike","node-timestamp":"2018-04-21T02:53:13Z","parent":78856,"parents":[1,5,9,73256,78856],"path":"\/events\/ludum-dare\/41\/haka-the-robber\/stealth-roguelike","published":"2018-04-21T02:53:13Z","scope":"public","slug":"stealth-roguelike","subsubtype":"","subtype":"","type":"post","version":233481},"node_metadata":{"n_key":"85670","n_urlkey":"325530","n_parent":"78856","n_path":"\/events\/ludum-dare\/41\/haka-the-robber\/stealth-roguelike","n_slug":"stealth-roguelike","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"3997","n_created":"1524278896","n_modified":"1524283508","n_version":"233481","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/haka-the-robber\/stealth-roguelike","text":"So this was actually an idea I had floating around a few weeks ago. I'm going to be making a stealth roguelike where most enemies are somewhat overpowered but back-attacks instant kill and it would play like a roguelike that focuses on avoiding enemy detection.\n\nAlmost 2 hours in and I have a very basic grid set up with line of sight to come:\n![leon1.gif](\/\/\/raw\/d9f\/z\/f578.gif)","title":"Stealth Roguelike","wayback_source":[]}