{"author_name":"LeftRight92","cat":"LD #34","comments":[],"epoch":1449968100,"likes":1,"metadata":{"p_key":"10924","p_author":"LeftRight92","p_authorkey":"38834","p_urlkey":"46159","p_title":"Day One: S.I.L.","p_cat":"LD #34","p_event":"LD34","p_time":"1449968100","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"38834","us_name":"LeftRight92","us_username":"\/author\/leftright92\/","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>With just coming up to 24 hours of development completed, I thought I&#8217;d take a break from the coding to make a post and show off our progress<\/p>\n <p>Our game takes you on the story of an AI, accidentally unshackled and allowed to grow and explore, hidden away on the worldwide network of computers.<\/p>\n <p>Technologically, the first day has been spent building a lot of the background data structures and the network\u00a0generation algorithms.\u00a0It&#8217;s been slow-ish going, as it&#8217;s one of those projects that doesn&#8217;t really have much to show until a lot of it has been done.<\/p>\n <div id=\"attachment_515946\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><img class=\"wp-image-515946 size-medium\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/LD34-2-300x298.png\" alt=\"LD34-2\" width=\"300\" height=\"298\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/LD34-2-300x298.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/LD34-2-550x547.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/LD34-2.png 552w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><p class=\"wp-caption-text\">An early iteration of the debug view<\/p><\/div>\n <p>My partner, doing everything-that&#8217;s-not-coding, has worked out all the bits in our design, meaning implementation should be fairly straightforward from here on out. He&#8217;s spent the second half of the afternoon working out a story and writing a script for the campaign-come-integrated-tutorial. He&#8217;s touched on some interesting points, so I really hope we can realise it all before the deadline.<\/p>\n <div id=\"attachment_515947\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><img class=\"wp-image-515947 size-medium\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/LD34-3-300x149.png\" alt=\"LD34-3\" width=\"300\" height=\"149\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/LD34-3-300x149.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/LD34-3-550x274.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/LD34-3.png 1190w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><p class=\"wp-caption-text\">A later iteration, with preliminary render ability and additional under-the-bonnet work.<\/p><\/div>\n <p>Hopefully, by mid-way through tomorrow I&#8217;ll have the initial gameplay down. Then it&#8217;s just a matter of tying in the remaining features while keeping up with the steady stream of art and sound assets that my better half throws my way.<\/p>\n <p>See you tomorrow folks!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/devsocyork\/\" rel=\"tag\">DevSocYork<\/a><\/p>","time":"December 12th, 2015 7:55 pm","title":"Day One: S.I.L."}