{"author_link":"\/users\/epicdude312","author_name":"epicdude312","author_uid":"epicdude312","comments":[],"epoch":1524020795,"event":"LD41","format":"md","ldjam_node_id":79950,"likes":6,"metadata":{"p_key":"108557","p_author":"epicdude312","p_authorkey":"1053106","p_urlkey":"324443","p_title":"Here we go again!","p_cat":"LDJam ","p_event":"LD41","p_time":"1524020795","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1053106","us_name":"epicdude312","us_username":"epicdude312","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":53106,"body":"Welp, looks like the time has come again for me to screw around with hasty game development! A few things have changed since last jam; mainly the fact that although I'm still using C++, I've taught myself rudimentary OpenGL, so I'll be making something using that.\n\nI'm hoping that this time, I'll actually be able to finish my game. I was using the API for a DIY video game console last time, and it was still fairly early in development, so I had to cancel last jam's game because of technical difficulties. I'm fairly confident that I won't experience many issues with the graphics API I'm using this time (OpenGL and SFML), so hopefully I'll be able to put something out by the end of the jam.\n\nI guess all that remains to do is wait for the theme to be announced so I can figure out what to build...hopefully I can pull off something fun!","comments":0,"created":"2018-04-18T02:54:41Z","files":[],"files-timestamp":0,"id":79950,"love":6,"love-timestamp":"2018-04-18T05:55:46Z","meta":[],"modified":"2018-04-18T05:55:46Z","name":"Here we go again!","node-timestamp":"2018-04-18T03:06:35Z","parent":79947,"parents":[1,5,9,73256,79947],"path":"\/events\/ludum-dare\/41\/platform-fighters\/here-we-go-again","published":"2018-04-18T03:06:35Z","scope":"public","slug":"here-we-go-again","subsubtype":"","subtype":"","type":"post","version":223799},"node_metadata":{"n_key":"79950","n_urlkey":"324443","n_parent":"79947","n_path":"\/events\/ludum-dare\/41\/platform-fighters\/here-we-go-again","n_slug":"here-we-go-again","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"53106","n_created":"1524020081","n_modified":"1524030946","n_version":"223799","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/platform-fighters\/here-we-go-again","text":"Welp, looks like the time has come again for me to screw around with hasty game development! A few things have changed since last jam; mainly the fact that although I'm still using C++, I've taught myself rudimentary OpenGL, so I'll be making something using that.\n\nI'm hoping that this time, I'll actually be able to finish my game. I was using the API for a DIY video game console last time, and it was still fairly early in development, so I had to cancel last jam's game because of technical difficulties. I'm fairly confident that I won't experience many issues with the graphics API I'm using this time (OpenGL and SFML), so hopefully I'll be able to put something out by the end of the jam.\n\nI guess all that remains to do is wait for the theme to be announced so I can figure out what to build...hopefully I can pull off something fun!","title":"Here we go again!","wayback_source":[]}