{"author_link":"\/users\/mrbandler","author_name":"mrbandler","author_uid":"mrbandler","comments":[],"epoch":1523959047,"event":"LD41","format":"md","ldjam_node_id":79228,"likes":6,"metadata":{"p_key":"108495","p_author":"mrbandler","p_authorkey":"1000862","p_urlkey":"324373","p_title":"So here is the always needed \"I'm in!\" post.","p_cat":"LDJam ","p_event":"LD41","p_time":"1523959047","p_likes":"6","p_comments":"0","p_status":"WAYBACK","us_key":"1000862","us_name":"mrbandler","us_username":"mrbandler","event_start":"1524182400","event_key":"72","event_name":"LD 41"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD41","removed_author":false},"_superparent":73256,"_trust":1,"author":862,"body":"Ludum Dare 40 was a tough one for me, I just couldn't find an idea to implement. I hope this time it will be better!\n\nStill undecided if it will be a 3D or a 2D game \ud83e\udd14\n\n**Tech stack:**\n\n*Engine:* Unreal Engine 4\n\n*Platform:* Windows only (for now I think, let's see how far it takes me)\n\n*Language:* C++ \/ Blueprints\n\n*IDE:* Visual Studio 2017 \/ VS Code\n\n*Graphics (3D):*\n  - Photoshop\n  - Quixel Suite 2\n  - Blender (Modelling and Animation)\n\n*Graphics (2D):*\n  - Photoshop\n  - Asprite\n\n*Music and SFX:*\n  - Ableton\n  - Audacity\n\nHappy Ludum Dare everyone!","comments":0,"created":"2018-04-17T09:49:38Z","files":[],"files-timestamp":0,"id":79228,"love":6,"love-timestamp":"2018-08-01T11:35:49Z","meta":[],"modified":"2018-08-01T11:35:49Z","name":"So here is the always needed \"I'm in!\" post.","node-timestamp":"2018-04-17T09:57:27Z","parent":75270,"parents":[1,5,9,73256,75270],"path":"\/events\/ludum-dare\/41\/$75270\/so-here-is-the-always-needed-im-in-post","published":"2018-04-17T09:57:27Z","scope":"public","slug":"so-here-is-the-always-needed-im-in-post","subsubtype":"","subtype":"","type":"post","version":222692},"node_metadata":{"n_key":"79228","n_urlkey":"324373","n_parent":"75270","n_path":"\/events\/ludum-dare\/41\/$75270\/so-here-is-the-always-needed-im-in-post","n_slug":"so-here-is-the-always-needed-im-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"862","n_created":"1523958578","n_modified":"1533123349","n_version":"222692","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/41\/$75270\/so-here-is-the-always-needed-im-in-post","text":"Ludum Dare 40 was a tough one for me, I just couldn't find an idea to implement. I hope this time it will be better!\n\nStill undecided if it will be a 3D or a 2D game \ud83e\udd14\n\n**Tech stack:**\n\n*Engine:* Unreal Engine 4\n\n*Platform:* Windows only (for now I think, let's see how far it takes me)\n\n*Language:* C++ \/ Blueprints\n\n*IDE:* Visual Studio 2017 \/ VS Code\n\n*Graphics (3D):*\n  - Photoshop\n  - Quixel Suite 2\n  - Blender (Modelling and Animation)\n\n*Graphics (2D):*\n  - Photoshop\n  - Asprite\n\n*Music and SFX:*\n  - Ableton\n  - Audacity\n\nHappy Ludum Dare everyone!","title":"So here is the always needed \"I'm in!\" post.","wayback_source":[]}