{"author_link":"\/users\/unclechris","author_name":"UncleChris","author_uid":"unclechris","comments":[],"epoch":1513880664,"event":"LD40","format":"md","ldjam_node_id":71498,"likes":4,"metadata":{"p_key":"107593","p_author":"UncleChris","p_authorkey":"1008202","p_urlkey":"323403","p_title":"Worth Your Weight In Gold - Post Mortem","p_cat":"LDJam ","p_event":"LD40","p_time":"1513880664","p_likes":"4","p_comments":"0","p_status":"WAYBACK","us_key":"1008202","us_name":"UncleChris","us_username":"unclechris","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":2,"author":8202,"body":"## Things that went well\n\n- Level Editor\n\nI liked my editor for levels.  I adapted a image level editor, and it allowed me to do some good things.  It really did help to add \u201ctutorial\u201d at the end, with a few prefabs and a new color for them in Photoshop.\n\n- Plan - including Sleep\n\nFriday\nI had a rough Idea, by 2am Friday night, I would have prototype and would enhance it as I went.\n8 Hrs sleep\nSaturday\nIn the cold light of morning, see what I did the night before and throw out if I wasn\u2019t in love with it.\nPolish as best I can and start level designing\nSleep\nSunday\nPolish - Polish - Polish\nDeploy\n\nI got 8 hours both nights, and THAT was a key takeaway from a previous LD.  I found I spent more time in the morning trying to figure out what the heck I did and tended to break items from day before if I didn\u2019t have sleep.  \n\n\n## What didn\u2019t work well\n\n- New Unity elements:\n\nThe polishing was difficult at times, I tried to add Cinemachine and Tilemaps from Unity into my mix - and had done research, but they both didn\u2019t worked as expected.  I did get Cinemachine to work - mostly, but Tilemaps were removed and I built my own \u201ctile\u201d editor tool.  It worked much easier for me to edit with.\n\n- Character Controller\n\nCharacter controller was a pain, and still is.  I still have floatiness, but have learned a lot post jam on what causes that and what to do to change it to make it work.\n\nChanging from single sprite to multi sprite in polishing and then character controller not flipping it correctly.  THAT was a waste of about three hours - I couldn\u2019t get it to look the correct direction, and so then tried to do a sprite sheet and that became a MESS.  It was a learning item, but TOTALLY not a good thing to do during the jam.\n\n\n## Overall\n\nSo, I liked this game - and see it has some potential - I had a few features I thought of after the game jam was over to add.  Maybe it will see a resurgence at a later date, with power ups and downs. LOL\n\nPlease play and let me know what you think:\n\n[Try it out](https:\/\/ldjam.com\/events\/ludum-dare\/40\/worth-your-weight-in-gold) and let me know... I need more ratings please.\n\n![ScreenShot.png](\/\/\/raw\/a00\/2\/z\/eb47.png)\n","comments":0,"created":"2017-12-21T17:53:13Z","files":[],"files-timestamp":0,"id":71498,"love":4,"love-timestamp":"2017-12-21T22:56:09Z","meta":[],"modified":"2017-12-21T22:56:09Z","name":"Worth Your Weight In Gold - Post Mortem","node-timestamp":"2017-12-21T18:24:24Z","parent":52338,"parents":[1,5,9,49883,52338],"path":"\/events\/ludum-dare\/40\/worth-your-weight-in-gold\/worth-your-weight-in-gold-post-mortem","published":"2017-12-21T18:24:24Z","scope":"public","slug":"worth-your-weight-in-gold-post-mortem","subsubtype":"","subtype":"","type":"post","version":210408},"node_metadata":{"n_key":"71498","n_urlkey":"323403","n_parent":"52338","n_path":"\/events\/ludum-dare\/40\/worth-your-weight-in-gold\/worth-your-weight-in-gold-post-mortem","n_slug":"worth-your-weight-in-gold-post-m","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"8202","n_created":"1513878793","n_modified":"1513896969","n_version":"210408","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/worth-your-weight-in-gold\/worth-your-weight-in-gold-post-mortem","text":"## Things that went well\n\n- Level Editor\n\nI liked my editor for levels.  I adapted a image level editor, and it allowed me to do some good things.  It really did help to add \u201ctutorial\u201d at the end, with a few prefabs and a new color for them in Photoshop.\n\n- Plan - including Sleep\n\nFriday\nI had a rough Idea, by 2am Friday night, I would have prototype and would enhance it as I went.\n8 Hrs sleep\nSaturday\nIn the cold light of morning, see what I did the night before and throw out if I wasn\u2019t in love with it.\nPolish as best I can and start level designing\nSleep\nSunday\nPolish - Polish - Polish\nDeploy\n\nI got 8 hours both nights, and THAT was a key takeaway from a previous LD.  I found I spent more time in the morning trying to figure out what the heck I did and tended to break items from day before if I didn\u2019t have sleep.  \n\n\n## What didn\u2019t work well\n\n- New Unity elements:\n\nThe polishing was difficult at times, I tried to add Cinemachine and Tilemaps from Unity into my mix - and had done research, but they both didn\u2019t worked as expected.  I did get Cinemachine to work - mostly, but Tilemaps were removed and I built my own \u201ctile\u201d editor tool.  It worked much easier for me to edit with.\n\n- Character Controller\n\nCharacter controller was a pain, and still is.  I still have floatiness, but have learned a lot post jam on what causes that and what to do to change it to make it work.\n\nChanging from single sprite to multi sprite in polishing and then character controller not flipping it correctly.  THAT was a waste of about three hours - I couldn\u2019t get it to look the correct direction, and so then tried to do a sprite sheet and that became a MESS.  It was a learning item, but TOTALLY not a good thing to do during the jam.\n\n\n## Overall\n\nSo, I liked this game - and see it has some potential - I had a few features I thought of after the game jam was over to add.  Maybe it will see a resurgence at a later date, with power ups and downs. LOL\n\nPlease play and let me know what you think:\n\n[Try it out](https:\/\/ldjam.com\/events\/ludum-dare\/40\/worth-your-weight-in-gold) and let me know... I need more ratings please.\n\n![ScreenShot.png](\/\/\/raw\/a00\/2\/z\/eb47.png)\n","title":"Worth Your Weight In Gold - Post Mortem","wayback_source":[]}