A city in disrepair

City_shot.png

We tried a lot of new things this time around; new engine, team roles, and adding a third dimension. That coupled together with miscommunication and a somewhat wavering motivation made the process a lot harder than it should have been.

The game idea is that you're a leading mayor for a city riddled with disasters (volcano eruptions and earthquakes had to be cut, unfortunately), and your only influence is where to spend the budget. The concept relies on performing educated guesses using limited information, in a turn based manner. It was supposed to feel a bit like Crusader Kings and the like, in a way that each turn represents a somewhat long time period with some important decisions. We didn't reach that mark by a long shot (the game balancing was cut, as well), but we would really much appreciate it if people tried the game out, with what we tried to achieve in mind, and discuss with us a bit about different mechanics and improvements. Grand strategy players are especially welcome!

Click here to play.