Le Bugs et le bane but happy with my entry - Shroom Hunter
Damn Bugs
It's always annoying when you build something and one bug affects the gameplay, in Shroom Hunter it appears this issue is enemy AI, I picked this up just before the end of the Jam during playtesting , as can be seen at about this point;
https://youtu.be/Qy_rMIJQNgA?t=5h1m10s
Frozen Zombies to be fixed in 1.2
The issue seems to be tied in with how the zombie scripts function and move through the world - it seems that sometimes if one zombie gets stuck the rest tend to follow and then they all pause or glitch. There are some issues apparently with Zombie AI in GameGuru which I think are lined up to be fixed in the next update, so hopefully all going well Shroom Hunter should be patched to 1.2 within the month. So hoping this will automatically fix the issues. Did experiment with some scripts last night and applying some different AI scripts messing with the path in the engine, but still AI seems to eventually break under certain scenarios. Still learning is good and I would like to say thanks to anyone who has left me comments and reviews, I've had quite a lot and it is nice to receive generally warm feedback from people. Shroom Hunter was a bit of a last minute - fuck it I'll go for it idea, but it was good to work under such pressure, and I found the entire experience of developing and sharing with others, really fun and inspiring.