{"author_link":"\/users\/rakart","author_name":"rakart","author_uid":"rakart","comments":[],"epoch":1512565959,"event":"LD40","format":"md","ldjam_node_id":69298,"likes":8,"metadata":{"p_key":"106260","p_author":"rakart","p_authorkey":"1002838","p_urlkey":"322070","p_title":"Super Fucko Rescue - Post Mortem, gifs and timelapse","p_cat":"LDJam ","p_event":"LD40","p_time":"1512565959","p_likes":"8","p_comments":"0","p_status":"WAYBACK","us_key":"1002838","us_name":"rakart","us_username":"rakart","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":3,"author":2838,"body":"Here we go !\n\n![Pmscren.jpg](\/\/\/raw\/61b\/z\/de70.jpg)\n\nFirst of all, as always, it was a lot of fun.\n\nDay by day debrief :\n \n**Day One** : I focused on character design and controls. It's always a bit tricky to get the jump to feel right, it was okay in the end. Now that I look back at it, even if there's some recoil in game when you shoot, the character animation for shooting lacks life.\n\n![charawrc.gif](\/\/\/raw\/61b\/z\/dead.gif)\n\n**Day two** : I worked on the main mechanic : carrying and launching the guys you have to save. It all went right until I tried to add a pickup animation. I fucked up and lost a lot of time (between 3 and 4 hours) for something that didn't matter that much. I also added a pick\/drop gun mechanic and it was a pretty dumb idea.\n\n![LD40_02_S.gif](\/\/\/raw\/61b\/z\/b095.gif)\n\n**Day three** : \"Okay, I have less than 16 hours. I have enough time to add ennemies, make music and level design.\"\nI did not :D. So I started the day by working on ennemies and I like them a lot. I had a bit of a problem with the shooting since their gun was very low but I ended up with what I think is a cool idea for the bullets.\n\nI tried to cram everything else in what time was left. I ended up with 3-ish levels with some basic tilemap and no music.\n\n![PewBoi.gif](\/\/\/raw\/61b\/z\/deac.gif)\n\nIn the end, I'm a bit disappointed that I lost a lot of time on some bullshit ideas. If it doesn't work throw them right away, you can't polish a turd. \nEven if I think the way I tried to follow the theme is a good idea, I lacks juice.\n\nI'm pretty happy with the design ideas and the work on vfx\/explosions. I usually try to make game in genre that I haven't tried seriously before and now I think I have a better grasp of the 2d shooter style, I might even try to push this one further with a focus on fighting\/level design and gamefeel.\n\nNow it's time to try and rate games \\o\/.\nMacOS and Linux builds will come tonight.\n\n**TimeLapse**\n\nhttps:\/\/youtu.be\/3ntX698dEPI\n\n**PS : Please. Don't do that.**\n![dont.jpg](\/\/\/raw\/61b\/z\/deb6.jpg)\n\nDick. I don't really care for ratings but I'd rather get an honest bad rating than a bullshit \"I pressed buttons lul, now I have good feedback rate. Gosh I'm so lonely.\".","comments":1,"comments-timestamp":"2017-12-06T13:38:03Z","created":"2017-12-06T08:31:41Z","files":[],"files-timestamp":0,"id":69298,"love":8,"love-timestamp":"2017-12-06T21:23:29Z","meta":[],"modified":"2017-12-06T21:23:29Z","name":"Super Fucko Rescue - Post Mortem, gifs and timelapse","node-timestamp":"2017-12-06T13:12:39Z","parent":62691,"parents":[1,5,9,49883,62691],"path":"\/events\/ludum-dare\/40\/super-fucko-rescue\/super-fucko-rescue-post-mortem-gifs-and-timelapse","published":"2017-12-06T13:12:39Z","scope":"public","slug":"super-fucko-rescue-post-mortem-gifs-and-timelapse","subsubtype":"","subtype":"","type":"post","version":201412},"node_metadata":{"n_key":"69298","n_urlkey":"322070","n_parent":"62691","n_path":"\/events\/ludum-dare\/40\/super-fucko-rescue\/super-fucko-rescue-post-mortem-gifs-and-timelapse","n_slug":"super-fucko-rescue-post-mortem-g","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"2838","n_created":"1512549101","n_modified":"1512595409","n_version":"201412","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/super-fucko-rescue\/super-fucko-rescue-post-mortem-gifs-and-timelapse","text":"Here we go !\n\n![Pmscren.jpg](\/\/\/raw\/61b\/z\/de70.jpg)\n\nFirst of all, as always, it was a lot of fun.\n\nDay by day debrief :\n \n**Day One** : I focused on character design and controls. It's always a bit tricky to get the jump to feel right, it was okay in the end. Now that I look back at it, even if there's some recoil in game when you shoot, the character animation for shooting lacks life.\n\n![charawrc.gif](\/\/\/raw\/61b\/z\/dead.gif)\n\n**Day two** : I worked on the main mechanic : carrying and launching the guys you have to save. It all went right until I tried to add a pickup animation. I fucked up and lost a lot of time (between 3 and 4 hours) for something that didn't matter that much. I also added a pick\/drop gun mechanic and it was a pretty dumb idea.\n\n![LD40_02_S.gif](\/\/\/raw\/61b\/z\/b095.gif)\n\n**Day three** : \"Okay, I have less than 16 hours. I have enough time to add ennemies, make music and level design.\"\nI did not :D. So I started the day by working on ennemies and I like them a lot. I had a bit of a problem with the shooting since their gun was very low but I ended up with what I think is a cool idea for the bullets.\n\nI tried to cram everything else in what time was left. I ended up with 3-ish levels with some basic tilemap and no music.\n\n![PewBoi.gif](\/\/\/raw\/61b\/z\/deac.gif)\n\nIn the end, I'm a bit disappointed that I lost a lot of time on some bullshit ideas. If it doesn't work throw them right away, you can't polish a turd. \nEven if I think the way I tried to follow the theme is a good idea, I lacks juice.\n\nI'm pretty happy with the design ideas and the work on vfx\/explosions. I usually try to make game in genre that I haven't tried seriously before and now I think I have a better grasp of the 2d shooter style, I might even try to push this one further with a focus on fighting\/level design and gamefeel.\n\nNow it's time to try and rate games \\o\/.\nMacOS and Linux builds will come tonight.\n\n**TimeLapse**\n\nhttps:\/\/youtu.be\/3ntX698dEPI\n\n**PS : Please. Don't do that.**\n![dont.jpg](\/\/\/raw\/61b\/z\/deb6.jpg)\n\nDick. I don't really care for ratings but I'd rather get an honest bad rating than a bullshit \"I pressed buttons lul, now I have good feedback rate. Gosh I'm so lonely.\".","title":"Super Fucko Rescue - Post Mortem, gifs and timelapse","wayback_source":[]}