{"author_link":"\/users\/ilseroth","author_name":"Ilseroth","author_uid":"ilseroth","comments":[],"epoch":1512514994,"event":"LD40","format":"md","ldjam_node_id":69011,"likes":0,"metadata":{"p_key":"106095","p_author":"Ilseroth","p_authorkey":"1000328","p_urlkey":"321905","p_title":"My Post LD post\/ Come try the game!","p_cat":"LDJam ","p_event":"LD40","p_time":"1512514994","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1000328","us_name":"Ilseroth","us_username":"ilseroth","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":4,"author":328,"body":"![testslime2.gif](\/\/\/raw\/841\/z\/dbca.gif)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/40\/curse-of-the-brew\n\nWiggle slime is a wonderful outcome of this LD though there is an actual game attached to it as well.\n\nI'd love for you to come give it a try!\n\n![BannerCotB.png](\/\/\/raw\/841\/z\/dbd0.png)\n\nOverall I came close to giving up and not posting anything, there was a ton of work getting the dungeon generation system to work and while the system I think is good  (some tweaks to it to improve randomness might be good though) it took entirely too long. I didn't manage to get an equipment system done , and while my system would allow it, I didn't make enough enemies to make a proper leveling list to increase difficulty based on depth that I wanted.\n\n![cotbscreen1.png](\/\/\/raw\/841\/z\/dbde.png)\n\nSo that's what I didn't get done. What I did get done was the potion system I wanted, though not as many effects. Essentially every time you chug it, it heals you, but you can affect one of your stats.\n\nThis can end up in some bad situations, like a 0% movement speed.\n\nIn addition I've got 3 different enemies with 3 different AIs, animations \/ rigs.All with proper hitboxes and hurtboxes attatched to their attacks. Getting the animation done was a big part of the project, in addition to trying to make a pixely 3d game that isn't voxels or just made of blocks.\n\n![cotbscreen2.png](\/\/\/raw\/841\/z\/dbec.png)\n\nWhile I don't think I want to stick to this art style\/project, making a roguelike action rpg scratches a very good itch so I might do something similar in the future.\n\nThanks for potentially checking out my game and reading this thing :D","comments":0,"created":"2017-12-05T22:44:31Z","files":[],"files-timestamp":0,"id":69011,"love":0,"meta":[],"modified":"2017-12-05T23:05:01Z","name":"My Post LD post\/ Come try the game!","node-timestamp":"2017-12-05T23:05:01Z","parent":67418,"parents":[1,5,9,49883,67418],"path":"\/events\/ludum-dare\/40\/curse-of-the-brew\/my-post-ld-post-come-try-the-game","published":"2017-12-05T23:03:14Z","scope":"public","slug":"my-post-ld-post-come-try-the-game","subsubtype":"","subtype":"","type":"post","version":199424},"node_metadata":{"n_key":"69011","n_urlkey":"321905","n_parent":"67418","n_path":"\/events\/ludum-dare\/40\/curse-of-the-brew\/my-post-ld-post-come-try-the-game","n_slug":"my-post-ld-post-come-try-the-gam","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"328","n_created":"1512513871","n_modified":"1512515101","n_version":"199424","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/curse-of-the-brew\/my-post-ld-post-come-try-the-game","text":"![testslime2.gif](\/\/\/raw\/841\/z\/dbca.gif)\n\nhttps:\/\/ldjam.com\/events\/ludum-dare\/40\/curse-of-the-brew\n\nWiggle slime is a wonderful outcome of this LD though there is an actual game attached to it as well.\n\nI'd love for you to come give it a try!\n\n![BannerCotB.png](\/\/\/raw\/841\/z\/dbd0.png)\n\nOverall I came close to giving up and not posting anything, there was a ton of work getting the dungeon generation system to work and while the system I think is good  (some tweaks to it to improve randomness might be good though) it took entirely too long. I didn't manage to get an equipment system done , and while my system would allow it, I didn't make enough enemies to make a proper leveling list to increase difficulty based on depth that I wanted.\n\n![cotbscreen1.png](\/\/\/raw\/841\/z\/dbde.png)\n\nSo that's what I didn't get done. What I did get done was the potion system I wanted, though not as many effects. Essentially every time you chug it, it heals you, but you can affect one of your stats.\n\nThis can end up in some bad situations, like a 0% movement speed.\n\nIn addition I've got 3 different enemies with 3 different AIs, animations \/ rigs.All with proper hitboxes and hurtboxes attatched to their attacks. Getting the animation done was a big part of the project, in addition to trying to make a pixely 3d game that isn't voxels or just made of blocks.\n\n![cotbscreen2.png](\/\/\/raw\/841\/z\/dbec.png)\n\nWhile I don't think I want to stick to this art style\/project, making a roguelike action rpg scratches a very good itch so I might do something similar in the future.\n\nThanks for potentially checking out my game and reading this thing :D","title":"My Post LD post\/ Come try the game!","wayback_source":[]}