Animation and Scope

Why did I agree to this

This is my first time doing the Jam, rather than the Compo, so I figured that the extra time and lack of coding commitment would allow me to take up a massive amount of animation work.

In our game, * Big Pockets, * you pick up a comical amount of items as you sneak and fight your way out of an enemy hideout. Unfortunately, each of these items needed to be individually animated, such that each was compatible with the player's attack, run, idle, and jump animations.

The result

I'm actually a little surprised at how far in this endeavor I managed to get. I animated a total of nine different items (only eight made it into the final game), a few of which I've shown below, in addition to making terrain, background, and enemy sprites. This was only about half of the items we had originally scoped for, but we ran into a few programming roadblocks that prevented us from fully realizing our vision for this Jam.

Here are a few of the item animations in Big Pockets:

* Slingshot: * SlingshotAttack.png * Lockpick: * LockpickAttack.png * Baseball bat: * BatAttack.png * Banana: * BananaAttack.png