The more you you add the more you lose
Radrock is a day in the life of a lonely peon. Some day you will have enough money to buy citizenship... some day. If you work hard enough. The Terminal willing.
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So this time around I had a lot more story to tell than I had mechanics or gameplay. It was a rough weekend when I almost gave up multiple times but I feel like this time I learned a lot from the experience.
As a reminder to myself and anyone else who's interested, here are some of the things I learned and hope to do in the future. Thanks everyone!
Things I've learned: - avoid pathfinding if you can ( i'm looking at YOU a*) - stick to your strengths, the jam itself is challenge enough - don't code friday night, take most if not ALL of the night for planning what you will need to execute your best ideas - once you have an idea, think of the simplest most basic way you could make it into a game. For example, in hindsight, I would've done better with a Text adventure since I had a strong story but meager art skills (i'm slow!) and no good ideas for mechanics. KEEP IT SIMPLE!