{"author_link":"\/users\/benjamin-san-souci","author_name":"Benjamin San Souci","author_uid":"benjamin-san-souci","comments":[],"epoch":1512443976,"event":"LD40","format":"md","ldjam_node_id":67887,"likes":0,"metadata":{"p_key":"105544","p_author":"Benjamin San Souci","p_authorkey":"1067532","p_urlkey":"321352","p_title":"Oh no! Zombies! A game definitely about the Zombies.","p_cat":"LDJam ","p_event":"LD40","p_time":"1512443976","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1067532","us_name":"Benjamin San Souci","us_username":"benjamin-san-souci","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":3,"author":67532,"body":"Wow this was super fun! [Oh no! Zombies!](https:\/\/ldjam.com\/events\/ludum-dare\/40\/oh-no-zombies\/) is the best game we've ever made, by far.\n\nFirst time LD-ers here, and we had a blast.\nDidn't think we'd finish in time but actually got most of the game done a couple hours before the deadline.\n\n![Screen Shot 2017-12-04 at 6.06.38 PM.png](\/\/\/raw\/cc7\/01\/z\/d264.png)\n\nWe developed the game compiling it to native, so we weren't sure how it'd perform on web. Luckily it ended up being pretty good, we didn't have to optimize anything!\n\nWe're using a new language called [Reason](http:\/\/reasonml.github.io\/) and a custom drawing stack on top of GL we've been building over the past year. This language, tooling and drawing library allows us to compile our code to native, byte code and JS. It's a super lightweight stack, the whole JS bundle minified is 112kb! \nIf you're interested, you can check it out [Reprocessing](https:\/\/github.com\/Schmavery\/reprocessing\/).\n\nWorking on publishing an OS X binary right now :)","comments":0,"created":"2017-12-05T02:59:46Z","files":[],"files-timestamp":0,"id":67887,"love":0,"meta":[],"modified":"2017-12-05T03:21:39Z","name":"Oh no! Zombies! A game definitely about the Zombies.","node-timestamp":"2017-12-05T03:21:39Z","parent":67545,"parents":[1,5,9,49883,67545],"path":"\/events\/ludum-dare\/40\/oh-no-zombies\/oh-no-zombies-a-game-definitely-about-the-zombies","published":"2017-12-05T03:19:36Z","scope":"public","slug":"oh-no-zombies-a-game-definitely-about-the-zombies","subsubtype":"","subtype":"","type":"post","version":193455},"node_metadata":{"n_key":"67887","n_urlkey":"321352","n_parent":"67545","n_path":"\/events\/ludum-dare\/40\/oh-no-zombies\/oh-no-zombies-a-game-definitely-about-the-zombies","n_slug":"oh-no-zombies-a-game-definitely-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"67532","n_created":"1512442786","n_modified":"1512444099","n_version":"193455","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/oh-no-zombies\/oh-no-zombies-a-game-definitely-about-the-zombies","text":"Wow this was super fun! [Oh no! Zombies!](https:\/\/ldjam.com\/events\/ludum-dare\/40\/oh-no-zombies\/) is the best game we've ever made, by far.\n\nFirst time LD-ers here, and we had a blast.\nDidn't think we'd finish in time but actually got most of the game done a couple hours before the deadline.\n\n![Screen Shot 2017-12-04 at 6.06.38 PM.png](\/\/\/raw\/cc7\/01\/z\/d264.png)\n\nWe developed the game compiling it to native, so we weren't sure how it'd perform on web. Luckily it ended up being pretty good, we didn't have to optimize anything!\n\nWe're using a new language called [Reason](http:\/\/reasonml.github.io\/) and a custom drawing stack on top of GL we've been building over the past year. This language, tooling and drawing library allows us to compile our code to native, byte code and JS. It's a super lightweight stack, the whole JS bundle minified is 112kb! \nIf you're interested, you can check it out [Reprocessing](https:\/\/github.com\/Schmavery\/reprocessing\/).\n\nWorking on publishing an OS X binary right now :)","title":"Oh no! Zombies! A game definitely about the Zombies.","wayback_source":[]}