{"author_link":"\/users\/fudge","author_name":"Fudge","author_uid":"fudge","comments":[],"epoch":1512300911,"event":"LD40","format":"md","ldjam_node_id":63765,"likes":3,"metadata":{"p_key":"103736","p_author":"Fudge","p_authorkey":"1061811","p_urlkey":"319509","p_title":"Day Two - Morning Tea","p_cat":"LDJam ","p_event":"LD40","p_time":"1512300911","p_likes":"3","p_comments":"0","p_status":"WAYBACK","us_key":"1061811","us_name":"Fudge","us_username":"fudge","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":61811,"body":"I've had a good night's sleep, now the panic sets in!\n\nProgress\n========\n\nMy l-system and character code are up and running, which means plants grow and players can jump about.\nI've spent most of the morning on *even* *more* faffing, but I think I've pinned down a visual style.\n\nMy main worry now is that I don't really know how the game mechanics should work, and there might not be enough time to write interesting plant interactions.\n\nI'm definitely feeling the pressure.\n\nHere's placeholder plant and placeholder character in placeholder land:\n![screenshot-day-two-morning.png](\/\/\/raw\/371\/f\/z\/9e49.png)\n\n...and what I'd like placeholder land to turn into:\n![style-test.png](\/\/\/raw\/371\/f\/z\/9e54.png)\n\nNext Move\n=========\n\nI need to get some gameplay in so I can calm down, then the final art assets need making.\nIf I've got time after that I'd like to play around with game mechanics a bit to make sure I've got something good.","comments":0,"created":"2017-12-03T11:20:18Z","files":[],"files-timestamp":0,"id":63765,"love":3,"love-timestamp":"2017-12-03T11:58:50Z","meta":[],"modified":"2017-12-03T11:58:50Z","name":"Day Two - Morning Tea","node-timestamp":"2017-12-03T11:35:11Z","parent":61821,"parents":[1,5,9,49883,61821],"path":"\/events\/ludum-dare\/40\/chaos-gardens\/day-two-morning-tea","published":"2017-12-03T11:35:11Z","scope":"public","slug":"day-two-morning-tea","subsubtype":"","subtype":"","type":"post","version":166583},"node_metadata":{"n_key":"63765","n_urlkey":"319509","n_parent":"61821","n_path":"\/events\/ludum-dare\/40\/chaos-gardens\/day-two-morning-tea","n_slug":"day-two-morning-tea","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"61811","n_created":"1512300018","n_modified":"1512302330","n_version":"166583","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/chaos-gardens\/day-two-morning-tea","text":"I've had a good night's sleep, now the panic sets in!\n\nProgress\n========\n\nMy l-system and character code are up and running, which means plants grow and players can jump about.\nI've spent most of the morning on *even* *more* faffing, but I think I've pinned down a visual style.\n\nMy main worry now is that I don't really know how the game mechanics should work, and there might not be enough time to write interesting plant interactions.\n\nI'm definitely feeling the pressure.\n\nHere's placeholder plant and placeholder character in placeholder land:\n![screenshot-day-two-morning.png](\/\/\/raw\/371\/f\/z\/9e49.png)\n\n...and what I'd like placeholder land to turn into:\n![style-test.png](\/\/\/raw\/371\/f\/z\/9e54.png)\n\nNext Move\n=========\n\nI need to get some gameplay in so I can calm down, then the final art assets need making.\nIf I've got time after that I'd like to play around with game mechanics a bit to make sure I've got something good.","title":"Day Two - Morning Tea","wayback_source":[]}