{"author_name":"ndchristie","cat":"LD #34","comments":[{"author_name":"Mixer","time":"December 13, 2015 7:26 pm","epoch":1450052760,"text":"Enter the jam <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1450052400,"likes":0,"metadata":{"p_key":"10353","p_author":"ndchristie","p_authorkey":"501992","p_urlkey":"45582","p_title":"Bittersweet Defeat","p_cat":"LD #34","p_event":"LD34","p_time":"1450052400","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"501992","us_name":"ndchristie","us_username":"ndchristie","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<div id=\"attachment_520159\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/fin.png\"><img class=\"size-large wp-image-520159\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/fin-550x394.png\" alt=\"...although I wish it had been a little LESS barren!!\" width=\"550\" height=\"394\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/fin-300x215.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/fin-550x394.png 550w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">A tiny, untextured hero jumps LEFT or RIGHT around a rugged, barren landscape.<\/p><\/div>\n <p>With less than two hours to go, I&#8217;ve realized that there&#8217;s no clean solution to some of my problems short of starting over with something like Box2D. \u00a0With no gameflow or state management implemented and no host configured (which would by themselves take an hour or two even if the gameplay was finished), it looks like this is the end of my run.<\/p>\n <p>It&#8217;s been a truly great couple of days getting to this point. \u00a0While I&#8217;m a little bummed there&#8217;s nothing to upload, I&#8217;m genuinely proud of what I\u00a0managed to get done, and the huge amount that I learned along the way.<\/p>\n <p>Tech\u00a0was:<\/p>\n <ul>\n <li>Rails (application setup) &#8211; <em>would replace with Node\u00a0next time to simplify asset loading<\/em><\/li>\n <li>Phaser by Photon Storm (main\u00a0game engine) &#8211; <em>would replace p2 physics with Box2D\u00a0next time\u00a0to solve above-mentioned issues<\/em><\/li>\n <li>DAME editor by Dambots (map)<\/li>\n <li>TexturePacker &amp;\u00a0PhysicsEditor by CodeAndWeb (texture\u00a0atlases\u00a0and collisions)<\/li>\n <li>jQuery (minimal &#8211; just for loading and\u00a0parsing the above)<\/li>\n <\/ul>\n <p>To everyone who made it : Congrats! \u00a0I&#8217;m looking forward to playing your projects!<br \/>\n To everyone who is still sprinting : Go! Go! Go!<\/p>\n <p>Best,<br \/>\n N<\/p>","time":"December 13th, 2015 7:20 pm","title":"Bittersweet Defeat"}