{"author_link":"\/users\/adam-wallberg","author_name":"Adam Wallberg","author_uid":"adam-wallberg","comments":[],"epoch":1512244157,"event":"LD40","format":"md","ldjam_node_id":62731,"likes":1,"metadata":{"p_key":"103149","p_author":"Adam Wallberg","p_authorkey":"1010280","p_urlkey":"318921","p_title":"First Milestone","p_cat":"LDJam ","p_event":"LD40","p_time":"1512244157","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1010280","us_name":"Adam Wallberg","us_username":"adam-wallberg","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":10280,"body":"We're 4.2 dudes in a basement, one of which is drawing all assets by hand on paper. We have 1.5 programmers, and the rest spend their time on miscellaneous tasks in Unity, Photoshop, or wasting it.\nSo far so good. We reached our first arbitrary milestone, which is whatever can be seen below :)\n\nYou play as a grave robber, and your quest is to find the treasure. Other than that we will try to add as much content as we can before the time runs out.\nDisturbing the dead will result in more enemies spawning and chasing the player. The more health the player has, the more aggressive the zombies will become. The player must avoid uncovering the wrong graves while searching for the treasure and clues.\n![ld40.png](\/\/\/raw\/828\/2\/z\/9a7d.png)\n\n![ld402.png](\/\/\/raw\/828\/2\/z\/9a7e.png)","comments":0,"created":"2017-12-02T19:17:48Z","files":[],"files-timestamp":0,"id":62731,"love":1,"love-timestamp":"2017-12-02T19:56:30Z","meta":[],"modified":"2017-12-02T19:56:30Z","name":"First Milestone","node-timestamp":"2017-12-02T19:49:17Z","parent":58955,"parents":[1,5,9,49883,58955],"path":"\/events\/ludum-dare\/40\/$58955\/first-milestone","published":"2017-12-02T19:49:17Z","scope":"public","slug":"first-milestone","subsubtype":"","subtype":"","type":"post","version":163580},"node_metadata":{"n_key":"62731","n_urlkey":"318921","n_parent":"58955","n_path":"\/events\/ludum-dare\/40\/$58955\/first-milestone","n_slug":"first-milestone","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10280","n_created":"1512242268","n_modified":"1512244590","n_version":"163580","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/$58955\/first-milestone","text":"We're 4.2 dudes in a basement, one of which is drawing all assets by hand on paper. We have 1.5 programmers, and the rest spend their time on miscellaneous tasks in Unity, Photoshop, or wasting it.\nSo far so good. We reached our first arbitrary milestone, which is whatever can be seen below :)\n\nYou play as a grave robber, and your quest is to find the treasure. Other than that we will try to add as much content as we can before the time runs out.\nDisturbing the dead will result in more enemies spawning and chasing the player. The more health the player has, the more aggressive the zombies will become. The player must avoid uncovering the wrong graves while searching for the treasure and clues.\n![ld40.png](\/\/\/raw\/828\/2\/z\/9a7d.png)\n\n![ld402.png](\/\/\/raw\/828\/2\/z\/9a7e.png)","title":"First Milestone","wayback_source":[]}