{"author_link":"\/users\/sirpumpy","author_name":"SirPumpy","author_uid":"sirpumpy","comments":[],"epoch":1512199842,"event":"LD40","format":"md","ldjam_node_id":61366,"likes":24,"metadata":{"p_key":"102546","p_author":"SirPumpy","p_authorkey":"1056259","p_urlkey":"318312","p_title":"First GameJam participation - Shaders completed","p_cat":"LDJam ","p_event":"LD40","p_time":"1512199842","p_likes":"24","p_comments":"0","p_status":"WAYBACK","us_key":"1056259","us_name":"SirPumpy","us_username":"sirpumpy","event_start":"1512086400","event_key":"70","event_name":"LD 40"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD40","removed_author":false},"_superparent":49883,"_trust":1,"author":56259,"body":"Hi,\n\nam aiming to submit something for the compo so I spent the last five hours writing three simple fragment shaders specifically for this LD40. It's quite obvious to me that I need to learn a lot more about these!\n\nSource background image:\n![grey.png](\/\/\/raw\/3cb\/d\/z\/9769.png)\n\nResulting image in game:\n![p1.png](\/\/\/raw\/3cb\/d\/z\/976a.png)\n\nPlease take notice that the source background image is just a placeholder and will be replaced!\nSource: https:\/\/www.techly.com.au\/2015\/08\/07\/amazing-8-bit-gifs-show-duality-modern-japan\/\n\nThe final version will feature a fully self created city scape in neo-tokyo style.\n\nThe image features a shader for chromatic aberration, one for an increasingly blurry reflection and a color grading shader that grades the on screen colors based on a provided texture map and depending on how saturated the pixel is.\n\nNext step: Implementing basic flying physics\nUpcoming tasks (in no particular order): Rendering local reflections, 2.5D Sprite Rotation, Creating custom graphics, implementing enemy AI, focusing on the theme of this LD \"The more you have, the worse it is\" and finally creating some background music (this will be embarassing!).","comments":0,"created":"2017-12-02T07:10:57Z","files":[],"files-timestamp":0,"id":61366,"love":24,"love-timestamp":"2017-12-03T06:47:03Z","meta":[],"modified":"2017-12-03T06:47:03Z","name":"First GameJam participation - Shaders completed","node-timestamp":"2017-12-02T07:30:42Z","parent":56523,"parents":[1,5,9,49883,56523],"path":"\/events\/ludum-dare\/40\/ld40-sirpumpy\/first-gamejam-participation-shaders-completed","published":"2017-12-02T07:30:42Z","scope":"public","slug":"first-gamejam-participation-shaders-completed","subsubtype":"","subtype":"","type":"post","version":160318},"node_metadata":{"n_key":"61366","n_urlkey":"318312","n_parent":"56523","n_path":"\/events\/ludum-dare\/40\/ld40-sirpumpy\/first-gamejam-participation-shaders-completed","n_slug":"first-gamejam-participation-shad","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"56259","n_created":"1512198657","n_modified":"1512283623","n_version":"160318","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/40\/ld40-sirpumpy\/first-gamejam-participation-shaders-completed","text":"Hi,\n\nam aiming to submit something for the compo so I spent the last five hours writing three simple fragment shaders specifically for this LD40. It's quite obvious to me that I need to learn a lot more about these!\n\nSource background image:\n![grey.png](\/\/\/raw\/3cb\/d\/z\/9769.png)\n\nResulting image in game:\n![p1.png](\/\/\/raw\/3cb\/d\/z\/976a.png)\n\nPlease take notice that the source background image is just a placeholder and will be replaced!\nSource: https:\/\/www.techly.com.au\/2015\/08\/07\/amazing-8-bit-gifs-show-duality-modern-japan\/\n\nThe final version will feature a fully self created city scape in neo-tokyo style.\n\nThe image features a shader for chromatic aberration, one for an increasingly blurry reflection and a color grading shader that grades the on screen colors based on a provided texture map and depending on how saturated the pixel is.\n\nNext step: Implementing basic flying physics\nUpcoming tasks (in no particular order): Rendering local reflections, 2.5D Sprite Rotation, Creating custom graphics, implementing enemy AI, focusing on the theme of this LD \"The more you have, the worse it is\" and finally creating some background music (this will be embarassing!).","title":"First GameJam participation - Shaders completed","wayback_source":[]}