{"author_name":"LukeZaz","cat":"LD #34","comments":[],"epoch":1450086780,"likes":0,"metadata":{"p_key":"10138","p_author":"LukeZaz","p_authorkey":"36267","p_urlkey":"45365","p_title":"Caves, swords and a late start","p_cat":"LD #34","p_event":"LD34","p_time":"1450086780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"36267","us_name":"LukeZaz","us_username":"lukezaz","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Gif01.gif\"><img class=\"aligncenter size-large wp-image-521741\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/Gif01-550x250.gif\" alt=\"Horrible quality gif of boxes wielding swords it's a good thing you failed to load this\" width=\"550\" height=\"250\" \/><\/a><\/p>\n <p>So I&#8217;ve finally finished what is technically my first day. I didn&#8217;t make any progress yesterday or the day before due to lacking an idea, but fortunately that changed last night and I was able to make a good amount of progress today.<\/p>\n <p>I&#8217;ve decided to go with the Growing theme, and I&#8217;ve taken a lane-based war game and aim to throw a twist to it in that your troops can level up and grow more power so that when they reach the other side, they deal more damage to your opponent.<\/p>\n <p>So far I&#8217;ve managed to implement spawning units and units attacking each other. Leveling up is also technically implemented, but there&#8217;s nothing to indicate it yet as I&#8217;ve found it difficult to add any effects for it.<\/p>\n <p>I doubt I&#8217;m going to be able to do a lot of things &#8211; namely a main menu or music &#8211; but I&#8217;m hoping to at least finish the gameplay. Either way, I feel I&#8217;ve succeeded in attempting a smaller idea given how much of it I&#8217;ve already completed. Had I come up with this idea sooner, it probably would&#8217;ve been my most complete game yet.<\/p>\n <p>Oh, and side note: turns out drawing and animating swords is super fun. Swoosh!<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d\/\" rel=\"tag\">2D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/boxes\/\" rel=\"tag\">boxes<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/growing\/\" rel=\"tag\">Growing<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/late\/\" rel=\"tag\">late<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress-update\/\" rel=\"tag\">progress update<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/swords\/\" rel=\"tag\">Swords<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/update\/\" rel=\"tag\">update<\/a><\/p>","time":"December 14th, 2015 4:53 am","title":"Caves, swords and a late start"}