{"author_name":"jerombd","cat":"LD #34","comments":[],"epoch":1450103760,"likes":2,"metadata":{"p_key":"10101","p_author":"jerombd","p_authorkey":"12512","p_urlkey":"45328","p_title":"Cellula screenshots & update","p_cat":"LD #34","p_event":"LD34","p_time":"1450103760","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"12512","us_name":"jerombd","us_username":"juniorus","event_start":"1449792000","event_key":"31","event_name":"LD34"},"text":"<p>Even if I pick a weird simple gameplay (it&#8217;s an arena shooter where you can move left-right or up-down, with automatic wave movements (= something kinda similar to the indie shmup <a href=\"https:\/\/youtu.be\/D_xXz46-oAE\">Waveform <\/a>I guess)), I struggle to finish a game in 24 hours : too much time organizing code &amp; doing &#8220;pretty&#8221; assets\u2026 so, I&#8217;m pretty sure my Jam submission will be not as good as I want. Again. It&#8217;s really frustrating.<br \/>\n Anyway, here 2 screenshots I made this night. Since then, I have re-colored some assets &amp; added visual FX and extra &#8220;monsters&#8221;.<\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/screen02.jpg\"><img class=\"alignnone size-full wp-image-522082\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/screen02.jpg\" alt=\"Cellula screenshot 02\" width=\"500\" height=\"500\" \/><\/a><\/p>\n <p><a href=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/screen01.jpg\"><img class=\"alignnone size-full wp-image-522081\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2015\/12\/screen01.jpg\" alt=\"Cellula screenshot 01\" width=\"500\" height=\"500\" \/><\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/cellula\/\" rel=\"tag\">Cellula<\/a><\/p>","time":"December 14th, 2015 9:36 am","title":"Cellula screenshots & update"}