{"author_link":"\/users\/megalink","author_name":"Megalink","author_uid":"megalink","comments":[],"epoch":1503315809,"event":"LD39","format":"md","ldjam_node_id":49118,"likes":2,"metadata":{"p_key":"100921","p_author":"Megalink","p_authorkey":"1000614","p_urlkey":"316631","p_title":"Inferno - Update Preview!","p_cat":"LDJam ","p_event":"LD39","p_time":"1503315809","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1000614","us_name":"Megalink","us_username":"megalink","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":7,"author":614,"body":"Hey all,\n\nSeveral new features have been added into our Ludum Dare game, Inferno. In case you missed it, last weekend we released v1.4, which added 3 new weapons and fixed several balancing issues. The update that I'm currently working on is more feature and polish based - so I wouldn't expect many new weapons or enemies as instead it is more focused on improving the gameplay and game feel.\n\nWhen I update the game, chances are that I will make a post about it on Ludum Dare as well as GameJolt. If you want to be notified when I update the game, I would advise following the GameJolt page.\n\n                                                       NEW MINIBOSS                                                 \n\n![ezgif.com-optimize (11).gif](\/\/\/raw\/662\/z\/8f67.gif)\n\nHere is a sneak-peak of a new miniboss. He spawns during Wave Five (half way through the game) and killing him will unlock a new weapon. He currently has no name, however if you have any suggestions be sure to leave them below.\n\n                                                   ADAPTIVE MOUSE CURSOR                                               \n![ezgif.com-optimize (9).gif](\/\/\/raw\/662\/z\/8f68.gif)\n\nThis was a new feature that was added in order to improve the 'Game Feel'. Basically, whenever you use the weapon, the mouse will increase in size and slowly bounce back again. The type of cursor that is display will also change dependent on what weapon has been chosen. A similar system was used in *Midnight Animal* - A Hotline Miami Fangame\n\n                                                        COMBO SYSTEM                                               \n![ezgif.com-optimize (12).gif](\/\/\/raw\/662\/z\/8f69.gif)\n\nThe way this works is that the combo you get will alter the amount of Blood Points you receive. If you have a combo of 2X then you will get 1.5 times the normal amount. If you get 3X, then it's 2 times more and so on. This is a good way of making players much more aggressive in combat, as it will encourage them to kill enemies at a much faster rate. I also plan on adding a perk that either increases the time before the combo breaks, or increases the maximum combo you can get (which is currently 5).\n\n                                                         HARD MODE                                                \n![ezgif.com-video-to-gif_22.gif](\/\/\/raw\/662\/z\/8f6a.gif)\n\nHere is one of the biggest changes that is being made to the game. I wouldn't expect this to be done for the next update, however we'll try our best to finish it as soon as possible.\n\nIn terms of changes that this new mode will add - I'd like each enemy to be slightly re-designed, from both their behavior and their sprite. The music for the game may also be changed around a bit, too. Also expect to see a completely different final boss and ending if you beat the game in Hard Mode.\n\n\n                                                       DOWNLOAD GAME                                                   \n\n## LINKS\n* Download: https:\/\/ldjam.com\/events\/ludum-dare\/39\/inferno\n* Soundtrack: https:\/\/soundcloud.com\/jackassmusic\/death-march-inferno-ost","comments":0,"created":"2017-08-21T06:24:11Z","files":[],"files-timestamp":0,"id":49118,"love":2,"love-timestamp":"2017-08-21T18:18:33Z","meta":[],"modified":"2017-08-21T18:18:33Z","name":"Inferno - Update Preview!","node-timestamp":"2017-08-21T11:54:02Z","parent":45900,"parents":[1,5,9,32802,45900],"path":"\/events\/ludum-dare\/39\/inferno\/inferno-update-preview","published":"2017-08-21T11:43:29Z","scope":"public","slug":"inferno-update-preview","subsubtype":"","subtype":"","type":"post","version":140998},"node_metadata":{"n_key":"49118","n_urlkey":"316631","n_parent":"45900","n_path":"\/events\/ludum-dare\/39\/inferno\/inferno-update-preview","n_slug":"inferno-update-preview","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"614","n_created":"1503296651","n_modified":"1503339513","n_version":"140998","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/inferno\/inferno-update-preview","text":"Hey all,\n\nSeveral new features have been added into our Ludum Dare game, Inferno. In case you missed it, last weekend we released v1.4, which added 3 new weapons and fixed several balancing issues. The update that I'm currently working on is more feature and polish based - so I wouldn't expect many new weapons or enemies as instead it is more focused on improving the gameplay and game feel.\n\nWhen I update the game, chances are that I will make a post about it on Ludum Dare as well as GameJolt. If you want to be notified when I update the game, I would advise following the GameJolt page.\n\n                                                       NEW MINIBOSS                                                 \n\n![ezgif.com-optimize (11).gif](\/\/\/raw\/662\/z\/8f67.gif)\n\nHere is a sneak-peak of a new miniboss. He spawns during Wave Five (half way through the game) and killing him will unlock a new weapon. He currently has no name, however if you have any suggestions be sure to leave them below.\n\n                                                   ADAPTIVE MOUSE CURSOR                                               \n![ezgif.com-optimize (9).gif](\/\/\/raw\/662\/z\/8f68.gif)\n\nThis was a new feature that was added in order to improve the 'Game Feel'. Basically, whenever you use the weapon, the mouse will increase in size and slowly bounce back again. The type of cursor that is display will also change dependent on what weapon has been chosen. A similar system was used in *Midnight Animal* - A Hotline Miami Fangame\n\n                                                        COMBO SYSTEM                                               \n![ezgif.com-optimize (12).gif](\/\/\/raw\/662\/z\/8f69.gif)\n\nThe way this works is that the combo you get will alter the amount of Blood Points you receive. If you have a combo of 2X then you will get 1.5 times the normal amount. If you get 3X, then it's 2 times more and so on. This is a good way of making players much more aggressive in combat, as it will encourage them to kill enemies at a much faster rate. I also plan on adding a perk that either increases the time before the combo breaks, or increases the maximum combo you can get (which is currently 5).\n\n                                                         HARD MODE                                                \n![ezgif.com-video-to-gif_22.gif](\/\/\/raw\/662\/z\/8f6a.gif)\n\nHere is one of the biggest changes that is being made to the game. I wouldn't expect this to be done for the next update, however we'll try our best to finish it as soon as possible.\n\nIn terms of changes that this new mode will add - I'd like each enemy to be slightly re-designed, from both their behavior and their sprite. The music for the game may also be changed around a bit, too. Also expect to see a completely different final boss and ending if you beat the game in Hard Mode.\n\n\n                                                       DOWNLOAD GAME                                                   \n\n## LINKS\n* Download: https:\/\/ldjam.com\/events\/ludum-dare\/39\/inferno\n* Soundtrack: https:\/\/soundcloud.com\/jackassmusic\/death-march-inferno-ost","title":"Inferno - Update Preview!","wayback_source":[]}