{"author_link":"\/users\/puarsliburf","author_name":"PUARSLIBURF","author_uid":"puarsliburf","comments":[],"epoch":1502789338,"event":"LD39","format":"md","ldjam_node_id":48888,"likes":1,"metadata":{"p_key":"100777","p_author":"PUARSLIBURF","p_authorkey":"1013134","p_urlkey":"316487","p_title":"Mars 9 postmortem type dealio take 2","p_cat":"LDJam ","p_event":"LD39","p_time":"1502789338","p_likes":"1","p_comments":"0","p_status":"WAYBACK","us_key":"1013134","us_name":"PUARSLIBURF","us_username":"puarsliburf","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":3,"author":13134,"body":"I accidentally uploaded this thing before it was done and now it won't let me edit it.\n\n![LD39 sc2.png](\/\/\/raw\/e43\/3\/z\/8e25.png)\n\nMars 9 is a short platformer about a robot created for the LD39 compo.\n\nit can be played here:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/39\/mars-9\n\nWhile I'm really pleased with how the game turned out there are a few things I would like to have done differently.\n\n![ld39 sc6.png](\/\/\/raw\/e43\/3\/z\/8e2a.png)\n\n## What went well?\n* I managed to actually finish the game\n* I'm pretty pleased with the main concept of the game\n* This is the first game I've ever made with a proper design document\n* According to the reviews the game looks and sounds good (Fun fact: All the game's graphics could theoretically be displayed on a real NES)\n\n![ld39 sc7.png](\/\/\/raw\/e43\/3\/z\/8e2b.png)\n\n## What went slightly less good\n* The game's really unfair at times\n* The thing's too bloomin' short. The game was originally supposed to have 16 levels split across 4 acts. Well, that didn't excactly happen now, did it? (As a matter of fact the two songs that play on the intro stage were created as stage music for acts 2 and 3)\n* Those bloody blue enemies! Why did I put them there!? They're not fun, they're just in the way!\n* I should have created more enemy types to make the game a bit more varied\n* I accidentally published an unfinished version of this thing\n* The title is waaayyy too similar to that of my LD38 game (AXL-5)\n\n![ld39 sc4.png](\/\/\/raw\/e43\/3\/z\/8e2c.png)\n\n## What went waaaayyyy down the toilet?\n* I spent the vast majority of the voting time at the scouting Jamboree in Kristianstad so I haven't been able to rate very many games leading to mine barely having any at all.\n\n![ld39 sc3.png](\/\/\/raw\/e43\/3\/z\/8e2d.png)\n\n\n## In conclusion\nI'm still really happy with this game. In my opinion it's way better than anything else I've made for this jam thus far and it's been a great learning experience.","comments":0,"created":"2017-08-15T09:24:06Z","files":[],"files-timestamp":0,"id":48888,"love":1,"love-timestamp":"2017-08-15T10:13:00Z","meta":[],"modified":"2017-08-15T10:13:00Z","name":"Mars 9 postmortem type dealio take 2","node-timestamp":"2017-08-15T09:28:58Z","parent":34702,"parents":[1,5,9,32802,34702],"path":"\/events\/ludum-dare\/39\/mars-9\/mars-9-postmortem-type-dealio-take-2","published":"2017-08-15T09:28:58Z","scope":"public","slug":"mars-9-postmortem-type-dealio-take-2","subsubtype":"","subtype":"","type":"post","version":139894},"node_metadata":{"n_key":"48888","n_urlkey":"316487","n_parent":"34702","n_path":"\/events\/ludum-dare\/39\/mars-9\/mars-9-postmortem-type-dealio-take-2","n_slug":"mars-9-postmortem-type-dealio-ta","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"13134","n_created":"1502789046","n_modified":"1502791980","n_version":"139894","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/mars-9\/mars-9-postmortem-type-dealio-take-2","text":"I accidentally uploaded this thing before it was done and now it won't let me edit it.\n\n![LD39 sc2.png](\/\/\/raw\/e43\/3\/z\/8e25.png)\n\nMars 9 is a short platformer about a robot created for the LD39 compo.\n\nit can be played here:\nhttps:\/\/ldjam.com\/events\/ludum-dare\/39\/mars-9\n\nWhile I'm really pleased with how the game turned out there are a few things I would like to have done differently.\n\n![ld39 sc6.png](\/\/\/raw\/e43\/3\/z\/8e2a.png)\n\n## What went well?\n* I managed to actually finish the game\n* I'm pretty pleased with the main concept of the game\n* This is the first game I've ever made with a proper design document\n* According to the reviews the game looks and sounds good (Fun fact: All the game's graphics could theoretically be displayed on a real NES)\n\n![ld39 sc7.png](\/\/\/raw\/e43\/3\/z\/8e2b.png)\n\n## What went slightly less good\n* The game's really unfair at times\n* The thing's too bloomin' short. The game was originally supposed to have 16 levels split across 4 acts. Well, that didn't excactly happen now, did it? (As a matter of fact the two songs that play on the intro stage were created as stage music for acts 2 and 3)\n* Those bloody blue enemies! Why did I put them there!? They're not fun, they're just in the way!\n* I should have created more enemy types to make the game a bit more varied\n* I accidentally published an unfinished version of this thing\n* The title is waaayyy too similar to that of my LD38 game (AXL-5)\n\n![ld39 sc4.png](\/\/\/raw\/e43\/3\/z\/8e2c.png)\n\n## What went waaaayyyy down the toilet?\n* I spent the vast majority of the voting time at the scouting Jamboree in Kristianstad so I haven't been able to rate very many games leading to mine barely having any at all.\n\n![ld39 sc3.png](\/\/\/raw\/e43\/3\/z\/8e2d.png)\n\n\n## In conclusion\nI'm still really happy with this game. In my opinion it's way better than anything else I've made for this jam thus far and it's been a great learning experience.","title":"Mars 9 postmortem type dealio take 2","wayback_source":[]}