{"author_link":"\/users\/valphera","author_name":"Valphera","author_uid":"valphera","comments":[],"epoch":1502540704,"event":"LD39","format":"md","ldjam_node_id":48763,"likes":2,"metadata":{"p_key":"100700","p_author":"Valphera","p_authorkey":"1036667","p_urlkey":"316410","p_title":"Encounters : Postmortem","p_cat":"LDJam ","p_event":"LD39","p_time":"1502540704","p_likes":"2","p_comments":"0","p_status":"WAYBACK","us_key":"1036667","us_name":"Valphera","us_username":"valphera","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":36667,"body":" **POSTMORTEM ENCOUNTERS**\n\nBefore I begin I'd like to point that we are missing a few votes :) **You can go play and rate Encounters [here](https:\/\/ldjam.com\/events\/ludum-dare\/39\/encounters)**\n\n\n\nNow let's start by the basics:\nthis was my second Ludum Dare and my 5th Game Jam (on a period of 1year and a half). My comrade Lucas who was in charge of the visual aspects of the game had done a single jam in the past (not a LD).\nWe had 48hours to create Encounters due to some obligations; we couldn't work on the game on Monday so it had to be done by Sunday. We knew we wanted a 3D game with some humor so once the theme was announced the ideas came out quickly. Some were creative and others a bit less but eventually we found what we were going to do by one hour of brainstorming.\nWe were now ready to begin the development:\n\n \n\n:ok_hand:** What went good:**\n\n\u2022 A lot of good decisions such as changing the game\u2019s scope to a less complicated game early in the development process. \n\u2022 A positive complicity with Lucas: every decision we made was satisfying for the both of us so we didn\u2019t put useless pressure on each other.\n\u2022A good schedule: I decided to arrange a window of 5hours in case we encounter some problems in the production in order to have time to fix them, along with 4\/5hours of sleep and a 4 short breaks each day.\n\n:thumbsdown:** What went bad:**\n\n\n\u2022Not enough playtests: in the end, we were so tired that we played the game only the way we wanted it to be played. We didn\u2019t try to break it so we missed some simple problems (ex: a missing collider on the ceiling allowing the player to jump out of the playable area). Such avoidable problems are a bit shaming to be true, and really annoying.\n\u2022Unrealistic scope for two people and a limited knowledge.\n\n:thinking: **Conclusion:**\n\nIn the end, we are both happy and unhappy of the final product. Happy of the decisions we made and the development process. Unhappy for the avoidable problems that we didn\u2019t notice. Next time we\u2019ll focus more on the finitions. \nI\u2019ve finished to correct all the bugs and will upload the new version when the jam is done :D\n\nThanks for reading! \n\n**You can play Encounters [here](https:\/\/ldjam.com\/events\/ludum-dare\/39\/encounters) and give us your feedbacks!** \n\n:gift_heart: **Don\u2019t hesitate to drop a link of your game, I\u2019ll play it and rate it if I haven\u2019t already! ** :gift_heart:\n\n[![S1.png](\/\/\/raw\/b3f\/8\/z\/8dac.png)](https:\/\/ldjam.com\/events\/ludum-dare\/39\/encounters)\n","comments":0,"created":"2017-08-12T11:46:51Z","files":[],"files-timestamp":0,"id":48763,"love":2,"love-timestamp":"2017-08-12T14:15:44Z","meta":[],"modified":"2017-08-12T14:15:44Z","name":"Encounters : Postmortem","node-timestamp":"2017-08-12T12:25:04Z","parent":37562,"parents":[1,5,9,32802,37562],"path":"\/events\/ludum-dare\/39\/encounters\/encounters-postmortem","published":"2017-08-12T12:25:04Z","scope":"public","slug":"encounters-postmortem","subsubtype":"","subtype":"","type":"post","version":139393},"node_metadata":{"n_key":"48763","n_urlkey":"316410","n_parent":"37562","n_path":"\/events\/ludum-dare\/39\/encounters\/encounters-postmortem","n_slug":"encounters-postmortem","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"36667","n_created":"1502538411","n_modified":"1502547344","n_version":"139393","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/encounters\/encounters-postmortem","text":" **POSTMORTEM ENCOUNTERS**\n\nBefore I begin I'd like to point that we are missing a few votes :) **You can go play and rate Encounters [here](https:\/\/ldjam.com\/events\/ludum-dare\/39\/encounters)**\n\n\n\nNow let's start by the basics:\nthis was my second Ludum Dare and my 5th Game Jam (on a period of 1year and a half). My comrade Lucas who was in charge of the visual aspects of the game had done a single jam in the past (not a LD).\nWe had 48hours to create Encounters due to some obligations; we couldn't work on the game on Monday so it had to be done by Sunday. We knew we wanted a 3D game with some humor so once the theme was announced the ideas came out quickly. Some were creative and others a bit less but eventually we found what we were going to do by one hour of brainstorming.\nWe were now ready to begin the development:\n\n \n\n:ok_hand:** What went good:**\n\n\u2022 A lot of good decisions such as changing the game\u2019s scope to a less complicated game early in the development process. \n\u2022 A positive complicity with Lucas: every decision we made was satisfying for the both of us so we didn\u2019t put useless pressure on each other.\n\u2022A good schedule: I decided to arrange a window of 5hours in case we encounter some problems in the production in order to have time to fix them, along with 4\/5hours of sleep and a 4 short breaks each day.\n\n:thumbsdown:** What went bad:**\n\n\n\u2022Not enough playtests: in the end, we were so tired that we played the game only the way we wanted it to be played. We didn\u2019t try to break it so we missed some simple problems (ex: a missing collider on the ceiling allowing the player to jump out of the playable area). Such avoidable problems are a bit shaming to be true, and really annoying.\n\u2022Unrealistic scope for two people and a limited knowledge.\n\n:thinking: **Conclusion:**\n\nIn the end, we are both happy and unhappy of the final product. Happy of the decisions we made and the development process. Unhappy for the avoidable problems that we didn\u2019t notice. Next time we\u2019ll focus more on the finitions. \nI\u2019ve finished to correct all the bugs and will upload the new version when the jam is done :D\n\nThanks for reading! \n\n**You can play Encounters [here](https:\/\/ldjam.com\/events\/ludum-dare\/39\/encounters) and give us your feedbacks!** \n\n:gift_heart: **Don\u2019t hesitate to drop a link of your game, I\u2019ll play it and rate it if I haven\u2019t already! ** :gift_heart:\n\n[![S1.png](\/\/\/raw\/b3f\/8\/z\/8dac.png)](https:\/\/ldjam.com\/events\/ludum-dare\/39\/encounters)\n","title":"Encounters : Postmortem","wayback_source":[]}