Post-mortem thingy?
Well, since this was my third ld (although I don't really count the first one because I only had about three hours to spend on the game) I figured it might be time for me to do my first post-mortem!!
What went well
Initially I couldn't come up with any good ideas for the theme, so I decided to skip this event. Later that day in the shower (seemingly THE place to have ideas) I thought of an interesting and new concept (at least for me :grin:) : an idle game.

More importantly, to pass the time I'd implement a physics based toy: the lightbulb.
The scope of that concept left a lot of time for polishing the physics, graphics and sound design of the play thing. The actual gameplay came out a little too boring though.
What did not go well
Part of my idea was to make the bulbs power deplete faster the more the computer's CPU is used. Working in Godot I figured a custom module would do the trick. It turned out that to compile Godot with a custom module requires a lot of other software which, like the DirectX SDK is bundled in a WindowsSDK download of about 2.5GB!!! Sadly, my PC already os really low on storage, so I had to drop that. Not to mention that, after installing all that I'd still have had to figure out how to actually code that module, having never worked in C++ before :smiley:
What I learned
-How to write custom modules for Godot (kinda... may come in useful one day though) -Writing shaders in Godot (check the shadow under the time display when the lamp comes near it) -I definitely need a more professional microphone than my phone :grin:
That's it for now, thanks for reading! Check out the game if you haven't already!

Have a good one!!