{"author_link":"\/users\/knorz","author_name":"Knorz","author_uid":"knorz","comments":[],"epoch":1501791698,"event":"LD39","format":"md","ldjam_node_id":48055,"likes":0,"metadata":{"p_key":"100243","p_author":"Knorz","p_authorkey":"1010192","p_urlkey":"315953","p_title":"We would like to have some more feedback!","p_cat":"LDJam ","p_event":"LD39","p_time":"1501791698","p_likes":"0","p_comments":"0","p_status":"WAYBACK","us_key":"1010192","us_name":"Knorz","us_username":"knorz","event_start":"1501200000","event_key":"74","event_name":"LD 39"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD39","removed_author":false},"_superparent":32802,"_trust":1,"author":10192,"body":"After an astroid wrecks your spaceship  you have to get to your escape pod to evade the gravitational pull of a nearby planet. But the energy reserves are down ! Collect the power packs to start up the escape pod and prevent your impending doom. Beware: Jumping and using your Jetpack needs energy too, so do not run out of power.\n\nYou can download our game here: https:\/\/rac-games.itch.io\/dono\n\nIt was alot of fun and we see a great improvement compared to our first entry.\nWe would greatly appreciate your feedback :-)\nMade from scratch, all models self-made, all music and sounds self-made, used professional mocap data for rigged models.\n\nADDITIONAL COMMENTS BY THE DEVELOPERS:\n\nThis game is hard by gamejam standards. We were aiming for a Megaman-like difficulty level. Due to lack of playtesting we overshot a little bit.\n\nCONTROLS:\n\nYou can use WASD or arrow key to run.\nJump with SPACE.\nJetpack hover with Mousebutton or CTRL.\nUsing Jetpack and then Jump results in a boostet jump.\nYou can also use a gamepad. \n\n\n\nHOW IT WENT:\n\nSo our team of 5 took off to design a \u201cjump and run\u201d-game. Because last time we did a tower defence which lacked story to 100%, we aimed to make our game more complete. So we planed a small story, an intro and outro scene, a tutorial stage, a player hub and several levels. We achieved most of it except for additional levels so we are quite happy with the result. All of us being hobbyists level design and balancing took to long. Costing almost all sleep in the progress (most of us slept less than 10 hours in these 3 days). 8 Minutes before end of the competition we finished postprocessing and uploaded the whole thing. But more on that in our postmortem post. We would love anyone to try our game and comment what they thought of it.\n\n\n\n![dono1a.png](\/\/\/raw\/dd5\/2\/z\/86f1.png)\n\n![coverImage.png](\/\/\/raw\/dd5\/2\/z\/7750.png)\n\n![dono2.png](\/\/\/raw\/dd5\/2\/z\/86f3.png)\n\n![dono3.png](\/\/\/raw\/dd5\/2\/z\/86f4.png)\n\n![dono4.png](\/\/\/raw\/dd5\/2\/z\/86f5.png)\n\n![dono5.png](\/\/\/raw\/dd5\/2\/z\/86f6.png)","comments":1,"comments-timestamp":"2017-08-03T20:23:45Z","created":"2017-08-03T20:21:13Z","files":[],"files-timestamp":0,"id":48055,"love":0,"meta":[],"modified":"2017-08-03T20:23:45Z","name":"We would like to have some more feedback!","node-timestamp":"2017-08-03T20:21:38Z","parent":36887,"parents":[1,5,9,32802,36887],"path":"\/events\/ludum-dare\/39\/disaster-on-nebula-one\/we-would-like-to-have-some-more-feedback","published":"2017-08-03T20:21:38Z","scope":"public","slug":"we-would-like-to-have-some-more-feedback","subsubtype":"","subtype":"","type":"post","version":135486},"node_metadata":{"n_key":"48055","n_urlkey":"315953","n_parent":"36887","n_path":"\/events\/ludum-dare\/39\/disaster-on-nebula-one\/we-would-like-to-have-some-more-feedback","n_slug":"we-would-like-to-have-some-more-","n_type":"post","n_subtype":"","n_subsubtype":"","n_author":"10192","n_created":"1501791673","n_modified":"1501791825","n_version":"135486","n_status":"WAYBACK"},"source_url":"https:\/\/ldjam.com\/events\/ludum-dare\/39\/disaster-on-nebula-one\/we-would-like-to-have-some-more-feedback","text":"After an astroid wrecks your spaceship  you have to get to your escape pod to evade the gravitational pull of a nearby planet. But the energy reserves are down ! Collect the power packs to start up the escape pod and prevent your impending doom. Beware: Jumping and using your Jetpack needs energy too, so do not run out of power.\n\nYou can download our game here: https:\/\/rac-games.itch.io\/dono\n\nIt was alot of fun and we see a great improvement compared to our first entry.\nWe would greatly appreciate your feedback :-)\nMade from scratch, all models self-made, all music and sounds self-made, used professional mocap data for rigged models.\n\nADDITIONAL COMMENTS BY THE DEVELOPERS:\n\nThis game is hard by gamejam standards. We were aiming for a Megaman-like difficulty level. Due to lack of playtesting we overshot a little bit.\n\nCONTROLS:\n\nYou can use WASD or arrow key to run.\nJump with SPACE.\nJetpack hover with Mousebutton or CTRL.\nUsing Jetpack and then Jump results in a boostet jump.\nYou can also use a gamepad. \n\n\n\nHOW IT WENT:\n\nSo our team of 5 took off to design a \u201cjump and run\u201d-game. Because last time we did a tower defence which lacked story to 100%, we aimed to make our game more complete. So we planed a small story, an intro and outro scene, a tutorial stage, a player hub and several levels. We achieved most of it except for additional levels so we are quite happy with the result. All of us being hobbyists level design and balancing took to long. Costing almost all sleep in the progress (most of us slept less than 10 hours in these 3 days). 8 Minutes before end of the competition we finished postprocessing and uploaded the whole thing. But more on that in our postmortem post. We would love anyone to try our game and comment what they thought of it.\n\n\n\n![dono1a.png](\/\/\/raw\/dd5\/2\/z\/86f1.png)\n\n![coverImage.png](\/\/\/raw\/dd5\/2\/z\/7750.png)\n\n![dono2.png](\/\/\/raw\/dd5\/2\/z\/86f3.png)\n\n![dono3.png](\/\/\/raw\/dd5\/2\/z\/86f4.png)\n\n![dono4.png](\/\/\/raw\/dd5\/2\/z\/86f5.png)\n\n![dono5.png](\/\/\/raw\/dd5\/2\/z\/86f6.png)","title":"We would like to have some more feedback!","wayback_source":[]}